Pretty sure SE didn't start considering nerfs to dagger weaponskills because of this post, and it's not what I wanted anyway. I wonder how many people cared to read and understand my original post.
For those who say that "dancer and thief still need to do something to get their massive WS", you seem to forget that I have Thief, and I was THF last night in Woh Gates, and I was absolutely destroying. You have to be completely blind to not notice the massive DPS difference between DNC/THF in comparison to DRK/WAR/DRG (without Mythic).
Important: Any numbers listed below were under the effects of BRD buffs, on Woh Gates level (119+) monsters. Your damage may vary greatly depending on buffs/equipment/target/ability. These numbers are estimates from eyeballing.
I could do Evisceration at 1000 tp whenever I didn't have SA/TA, often doing over 2-3k and getting skillchains. I was doing Rudras Storms of 10-20k (without skillchains) just by using TA or SA with it. I don't always ws at 1750 if I have SA/TA ready. It helps but it's not necessary. I was using /dnc as well, just to keep debuffs off.
Also, why are people waiting til 3000TP to use Rudras!?? You either use Evisceration at 1000, or Rudra's at 1750 (unstacked). Either will do great damage. A Rudras Storm at any TP level paired with Climactic or Sneak Attack will do great damage. DON'T SAVE TP TO 3000! You may see your DPS skyrocket as a result. You are wasting time saving that much TP, unless you are about to pop something.
My DRK gets NOWHERE NEAR the numbers my THF does. Same mobs, similar buffs, Thief completely kills worms and bunnies, whereas my DRK struggles ... unless I have Torcleaver + Sekkanoki ready. All I could do on DRK was set the THF up for skillchains. On THF I was by far the most damaging DD we had last night (and we took three THFs), and despite that, I was surviving seriously well because the mobs didn't last long.
I didn't come here to say "NERF THE ONE HANDERS!", I came here to say, "BOOST THE TWO HANDERS!" (except Sam) to the point where it becomes more balanced. I don't want SE to buff WAR DRK and DRG so hard that everyone stops playing SAM THF and DNC.
I want to add that I have never liked how powerful Samurai is. SAM put jobs like DRK WAR and DRG out in the cold well before the Rudras update. This is why I am asking for a boost to DRK WAR and DRG, to bring them closer (or on the same level) as Samurai. These jobs should be just as, or slightly (and I mean SLIGHTLY, not MILES MORE) more powerful than one handers. I have always been against how powerful Samurai is with their unlimited skillchains.
Nerfing Rudras Storm and other dagger WS will not fix Dark Knight, Warrior or Dragoon, so I am firmly AGAINST the nerf. Sorry for caps locking certain words, but the game frustrates me. Square Enix cannot see the differences in damage-dealing jobs and how they can be balanced so people will (and be accepted) play any DD job. I should never have the feeling that I am killing the parties damage output because of my job.
I considered making a Dark Knight guide lately for another forum. You know what the response was? I was told to make a guide about dropping DRK and picking up SAM instead. That may have been absolutely hilarious to some, but to me, it was insulting. I love Dark Knight, I shouldn't be ridiculed because I want to play it, or teach others how to play it.