• The following jobs will undergo adjustments.
    • Red Mage
      • A new magic spell will be added.
        • Ardor (RDM Lv.64, affects a single ally)
          Increases damage from the target's next skillchain based on the number of preceeding melee hits.
      • The following enfeebling spells will be adjusted.
        • The damage over time dealt by Poison and Poison II will be increased and spell duration tripled from thirty to ninety seconds.
        • The effects of Blind and Blind II will increase based on the difference between the caster and target's MND. Additionally, they will now have a fixed duration of 180 seconds rather than a variable duration.
        • Paralyze, Paralyze II, and Silence will now have a fixed duration of 180 seconds rather than a variable duration.
    • Dark Knight
      • The effects of the following dark magic spells will no longer have their effects decrease over time.
        Absorb-STR / Absorb-DEX / Absorb-VIT / Absorb-AGI / Absorb-INT /
        Absorb-MND / Absorb-CHR / Absorb-ACC
    • Bard
      • The following magic songs will no longer have their effects decrease over time.
        Bewitching Etude / Logical Etude / Sage Etude / Swift Etude / Vital Etude /
        Uncanny Etude / Herculean Etude
    • Ninja
      • The damage over time dealt by Dokumori: Ichi will be increased.
    • Summoner
      • New blood pacts will be added to the following avatars.
        • Diabolos
          Blindside (SMN Lv.99, single target Blood Pact: Rage)
          Deals physical damage.
        • Fenrir
          Impact (SMN Lv.99, single target Blood Pact: Rage)
          Deals dark damage that lowers an enemy's Strength, Dexterity, Vitality, Agility, Intelligence, Mind, and Charisma.

        • Cait Sith
          Regal Gash (SMN Lv.99, single target Blood Pact: Rage)
          Delivers a threefold attack.
      • The areas of effect of the following blood pacts will be increased.
        Shining Ruby / Glittering Ruby / Healing Ruby II / Soothing Ruby /
        Ecliptic Growl / Ecliptic Howl / Heavenward Howl / Crimson Howl /
        Inferno Howl / Earthen Ward / Earthen Armor / Spring Water /
        Soothing Current / Whispering Wind / Hastega / Aerial Armor / Fleet Wind /
        Hastega II / Frost Armor / Crystal Blessing / Rolling Thunder /
        Lightning Armor / Noctoshield / Dream Shroud
      • The duration of blood pacts whose effect durations are extended by the player's summoning magic skill will be increased.
      • The activation time of all blood pacts will be reduced.
      • The effects of Glittering Ruby will no longer decrease over time.
    • Puppetmaster
      • The following adjustments will be made to spells cast by automatons equipped with soothsayer heads.
      • The casting time for Protectra and Shellra will be reduced.
        * This change will also apply to Protectra and Shellra spells cast by players.
      • The area of effect of Protectra and Shellra will be increased.
        * This change will not apply to Protectra and Shellra cast by players.
      • The effect duration of maneuvers will increase based on the amount of time elapsed since using Deploy.
        * This effect is removed whenever the automaton is knocked out or deactivated.
        * This effect is maintained even if combat ends, whether by vanquishing monsters, retrieving the automaton, or other such means.

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