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  1. #1
    Player DangerousCalled's Avatar
    Join Date
    Apr 2012
    Posts
    17
    Character
    Mloots
    World
    Ragnarok
    Main Class
    NIN Lv 99

    Rune Fencer & Ninja ~ Small Idea to Make it a Real Tank

    Hello~

    I just want a small adjust to make Rune Fencer & Ninja As more "Tank Mode" a reall usefull by thier Abilty to Tank.


    As we Know : PLD the main Perfect tank huge def & power Shileds (Aegis -50 magic damge taken makes no need to RUN to tank at all)

    Rune Fencer : as SE said its Tank Magic type & support the party about Magic def stuffs

    Ninja : Utsusemi Mode Tank ~ Shadow type , & SE made x2 Ability to make it as Mele or Tank chance & sadly we see both "tank" & "DD" NIN is failed latley.

    What Run Fencer & Ninja needs to make them as "Real" Tank options ??

    # Run Fencer : Add New Ability "immune Status" depond on Number type of Rune Enchantment for 33,3%

    for example : Paralyze is "Ice" element base if you do "Ignis" x1 time , u will resist the Paralyze effect for 33,3% , "Ignis" x2 times , u will resist the Paralyze effect for 66,6% , "Ignis" x3 times , u will resist the Paralyze effect for 99,9% & thats mean
    "immune to be Paralyzd"

    So , Please we want Rune Funcer effect "immune Status" depond on elemnt base even if : Charm , Dia by "Tenebrae" x3 , Doom , Death , Bio , Sleep , Curse , Zombie & blind by "Lux" x3 , Petrification , Slow by "Flabra" x3 , Virus by "Unda" , Poison by "Sulpor" x3 , Silence , Mute , Gravity by "Gelus" x3 , Paralyze , Bind by "Ignis" x3 , Stun by "Tellus" x3.

    we wish this New ability for High Lv of RUN & its Self effect
    also we hope duration for 2 min , recast 5 min.

    if there "bad side" of useing this Abilty "if we see it top power"
    can u do your own Idea SE to make it Balance as example if we use this its will Prevent from use "Ward" , or weak effect of "Effusion" , or Cast & recast spell will be double duration (as Hasso/Seigan of sam).


    but by "immune Status" , RUN really got a Job to be Main Tank.

    # Ninja : its just x1 spell to Make NIN Back to Tank ~ Shadow type :

    Add New spell : Utsusemi: San >>>>>>>>>>> but with conditions :

    1/ if you cast Utsusemi: San w/o useing Job Abilities "Yonin" or "Innin" its will be same effect of Utsusemi: Ni exactly.


    2/ if job ability "Yonin is used: each Shadow of Utsusemi: San will Absorb All type damge as x1 Single hit , even if AoE or Multi Attack , since its x1 type Attack will Absorb x1 Only , example : Firaga etc > on Utsusemi: Ichi & Ni will broke & will eat the damge , but Utsusemi: San will Absorb as x1 Shadow , and As Ability effect multi Hit as Goblin Rush (from Goblins) its will Absorb x1 , got it?

    3/ if job ability "Innin is used: Utsusemi: San will work as Utsusemi: Ni exactly , and its posable to get bonus of Innin not just "target from behind" from every where, if Utsusemi: San wear off u have to cast it again to make Innin use from any position.

    recast will cost 1 min & 30 sec (make sure not overpower)

    If you Like the Ideas please >>>>>>>>>> Like
    (0)

  2. #2
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Charm is water based. Easy way to remember is to think mermaids and sirens singing sailors to their deaths.

    And I think the main problem with blink tanking at this point has more to do with how there is really no way in hell to cap evasion against anything that actually matters. Since 95% of attacks hit the ninja can't tank as shadows go down faster than they go up.
    (0)

  3. #3
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    I thought that ability was called pflug?
    (0)

  4. #4
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by Ulth View Post
    Charm is water based. Easy way to remember is to think mermaids and sirens singing sailors to their deaths.

    And I think the main problem with blink tanking at this point has more to do with how there is really no way in hell to cap evasion against anything that actually matters. Since 95% of attacks hit the ninja can't tank as shadows go down faster than they go up.
    I'm pretty curious where you got that idea. I'd thought charm being light based was fairly well known.
    (6)

  5. #5
    Player
    Join Date
    Dec 2013
    Posts
    288
    Charm is light based.

    The runes already give magic resistance, which is magic evasion, so you can already resist status effects by using them, and actually quite effectively.

    There's a lot of reasons why Ninjas can't tank, between AoE magic, mobs with too many hits per round, and mobs that have multiple types of auto attacks with some of them being very unfavorable.

    There's probably more, but I've never partied with a Ninja tank. Part of the reason is that no one bothers to do it or even try to do it anymore. It's hard enough to find someone that actually wants to play Ninja, let alone a Ninja tank.
    (1)
    Last edited by Crevox; 02-12-2015 at 04:00 PM.

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    They've been gradually shifting ninja back in the direction of a DD since they're pretty hopeless as tanks in most modern content.

    RUN is already better than most ppl seem to give credit, its just most things that a RUN can do a PLD can do better.

    Also, charm is indeed light based, the player charm is determined by charisma which is the stat associated with the light element.

    Also:
    Original Poster, please don't make your posts in whacky colors, sizes, and justifications. It makes your post harder, not easier, to read.
    (3)
    Last edited by Alhanelem; 02-12-2015 at 04:14 PM.

  7. #7
    Player
    Join Date
    Dec 2013
    Posts
    288
    They've been gradually shifting ninja back in the direction of a DD since they're pretty hopeless as tanks in most modern content.
    They've stated just recently that they are looking into adding some new content where Ninjas can tank comfortably.

    Those are probably the new unity NMs.
    (0)

  8. #8
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Alhanelem View Post
    Also, charm is indeed light based, the player charm is determined by charisma which is the stat associated with the light element.
    So is a white mage's repose a water based sleep because it is determined by mind which is the stat associated with the water element?

    Anyway I have been burned by believing information off ffxicolopedia before but
    http://wiki.ffxiclopedia.org/wiki/Ch...atus_Effect%29
    If anyone has empirical evidence to dispute this, it would be greatly appreciated.
    (0)

  9. 02-12-2015 05:58 PM

  10. #9
    Player
    Join Date
    Dec 2013
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    288
    Anyway I have been burned by believing information off ffxicolopedia before but
    http://wiki.ffxiclopedia.org/wiki/Ch...atus_Effect%29
    If anyone has empirical evidence to dispute this, it would be greatly appreciated.
    That info about charm being water was added randomly on January 7th, 2014.

    http://www.bg-wiki.com/bg/Charm

    So is a white mage's repose a water based sleep because it is determined by mind which is the stat associated with the water element?
    No, Repose is light. He was just giving some supporting information to back it up why it makes sense.
    (0)
    Last edited by Crevox; 02-12-2015 at 06:08 PM.

  11. #10
    Player Zeargi's Avatar
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    Mar 2011
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    Currently: Windurst
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    743
    http://wiki.ffxiclopedia.org/wiki/Le...Lost_and_Found

    The RUN AF quest also show the break down of status Ailment to answer the question.
    (2)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

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