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  1. #1
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    656
    Character
    Nebula
    World
    Leviathan
    Main Class
    PUP Lv 99

    A thankyou to SE for the jobpoints and gifts system.

    I just want to say a big thankyou to SE, for the addition of Jobpoints and Gifts to FFXI.

    This system is the most enjoyable thing that has been added to FFXI in many many years, I have really been having great fun customising my character with this system.

    On "jobpoints and character solidity" in the RPG setting, I will say that from my player perspective, my character now has greater depth, and a feeling of solidity that is far beyond how I felt about my character before the system was added. My character feels deeper and more real to me, now that she has this multifaceted extra dimension of jobpoints and gifts.

    On "customisation" I have really enjoyed specialising the aspects of my two main jobs, and improving aspects of those jobs which are more frequently useful to me in my individual game style. This was not possible with merit points, they were far too uniform to allow for depth of personal choice. But with jobpoints I have been able to enhance the things I find most useful, and in an RPG sense, enhanced the attributes which I feel reflect my character's cautious and thoughtful personality.

    I found jobpoints quite slow to earn in the beginning, but as I got multiple +5%CAP gifts, and the CAP+ cape, I have found that I can earn a decent slow-and-steady amount of jobpoints on solo with trusts. With my limited game time of an hour before work, some occasional crafty gaming during work-hours (shhh!) and a couple of hours in the evening before bedtime, I have been able to obtain 81 jobpoints on PUP and 105 jobpoints on WAR. And this has been mostly solo, and on a casual timeframe over several months. I am happy with the rate of CAP gain, and it got easier after I obtained a handful of the +5% CAP gifts, and a cape.

    I really love the jobpoints and gifts system, it is the most fun I have had in FFXI for many years. My character feels more real and solid to me as a roleplayer, she has a greater depth and is much more customised towards how I always wanted her to be.

    I am really looking forward to making more progress through this system at higher stages, and excited about further developing my character in future updates to the system.

    Thankyou very much SE, for adding jobpoints and gifts. It is a really great system, with lots of future potential, and has made FFXI much more interesting and fun to me as a player.
    (9)
    Last edited by Stompa; 02-11-2015 at 01:24 PM.

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,129
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I half expected this to be a troll post before clicking, but it's nice to know someone's happy.

    I think it's too slow without the double events, but that's the only facet of the system I have complaints about.
    (8)

  3. #3
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    656
    Character
    Nebula
    World
    Leviathan
    Main Class
    PUP Lv 99
    Quote Originally Posted by Alhanelem View Post
    I half expected this to be a troll post before clicking, but it's nice to know someone's happy.

    I think it's too slow without the double events, but that's the only facet of the system I have complaints about.
    LOL, no this is a genuine 'Happy Customer Says Thankyou' thread.

    I believe in "credit where it is due" and SE have really added a super feature to the game. They really surprised me with the sudden addition of the Jobpoints/gift system, I hadn't expected them to take the game in this direction, after the whole ilvl thing, I wasn't expecting them to allow players to suddenly focus on advanced character personalisation and to make this possible on a casual solo play mode too.

    You may be right about the permanent CAP event, I don't personally mind the base CAP rate, after I got a handful of the CAP+ gifts and the backpiece, it was OK. Not fast or easy, but OK for me.

    But we are all different, and my opinion on CAP gain-rate doesn't matter more than anybody elses. It is a hornets' nest and I'm not going to kick it lol.

    I just really wanted to say thankyou to SE for developing this system, it is really fun and engaging, and gets my roleplayer senses tingling lol. Especially as I have often raged and screamed at them over other issues down the years, it is nice for me to be able to just be really happy with their new system and to say thanks for adding it.
    (0)

  4. #4
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    I don't know. I'm a little on the fence about job points. I enjoy the feeling of incremental progress in a job rather then the other progress of crossing my fingers and hoping I get a good random augment, or to pour my heart into getting some item that gets antiquated in the following update. That part of job points I like, and feel I'm in some sort of minority of people who don't think getting them is too hard. What I'm not a fan of is how very little they matter for some jobs, but are crucial to playing others.

    I think it would be beneficial to know what SE's vision is for them at this point. Which is all the more irksome as they haven't actually told us what job point categories they are about to add or what the new gifts are. Other things it would be nice to know about is if they still plan to raise the cap from 10 to 30. Will job points from 10-30 still follow the same pattern of increased cost? Right now the max number of job points you can spend is 330, with the two new categories it will be 440, but job gifts stop at 95. Will job gift go all the way to the max number of allocatable job points? These are the sort of things I would be interested in hearing about. Not people squabbling about how grindy they feel.
    (1)

  5. #5
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    I honestly really like Job Points for the same reasons as the OP, though I agree with Alhanelem that they're a tad slow, especially when the double points campaign is over. I like grinding things out and I feel like it's content everyone can participate in which is always a plus!

    I'm excited, yet nervous, to see what they do with Job Points.
    (2)
    Quote Originally Posted by Greatguardian View Post
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  6. #6
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    656
    Character
    Nebula
    World
    Leviathan
    Main Class
    PUP Lv 99
    I totally agree with the last two posts, we really don't know the range or nature of jobpoints/gifts in future updates. We don't really know how far this system will go, or how it will evolve, if at all.

    But what I am happy about is that the current basic Jobpoints/gifts system, has so much potential for future updating. Right now I'm happy with the fairly small number of points I've got, I'm just really happy that I can remodel my ten year old character and give her some boosts on the type of categories that really fit her character and her main battle strategies. So I'm having fun with the system today, as it is. And although I don't know what will happen in future, I am excited by the potential that this system has, to really allow for deep customisation of our characters.

    One of the good things is that Jobpoints are really not essential, so people who don't obtain them should not feel like they are gimp. Quite honestly, if I was forming a group for events, and somebody told me they had zero jobpoints, I wouldn't even blink. It doesn't matter, and the difference it would make to a well-organised strategic event, is negligable. Yes, having lots of jobpoints does make you slightly better, some of the timer-down categories especially are very useful, but the difference between a player with hundreds of jobpoints, and a player with zero, is not a huge big deal and I personally would never discriminate against anyone who had zero points, as it isn't a huge issue.

    But at the same time as this system not being a "must-have" make-or-break feature, that people would feel compelled to work on just to get in parties, it does allow for players to improve their characters and personalise them through individual augmentation. So I think the system has struck a very happy balance, you don't need jobpoints, but if you have them it is a very nice tweak to your powers, and a way to define your character in game-mechanics or in roleplay, or both.
    (1)

  7. #7
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    660
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    I half expected this to be a troll post before clicking, but it's nice to know someone's happy.

    I think it's too slow without the double events, but that's the only facet of the system I have complaints about.
    That and job points should be able to be earned everywhere, not just in Adoulin areas
    (5)

  8. #8
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Technically they can be earned elsewhere, in a number of ways. An example is doing Macroscopic Orb BCNMs. Doing Amphibious Assault on Difficult last night, I was seeing about 3800 CP per with two CP gifts, and then on the last one I got a lot more because all CP bonuses affect it; cape, Corsair's Roll, and even CP rings. Another point is that any monster at a high enough level will award them, just in a lesser amount; I believe the minimum is level 96 mobs, though I don't recall exactly. I know that the higher-level mobs in Dynamis can award CP, and some of the upper-90s GoV camps (Fei'Yin, Garlaige Citadel basement, etc) can as well. It's slower, but you don't HAVE to go to Adoulin.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  9. #9
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,129
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    That and job points should be able to be earned everywhere, not just in Adoulin areas
    They can be earned in any non-abyssea area with monsters level 96 or higher. There are areas outside of audolin that have such enemies.
    (0)

  10. #10
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Can earn them in Dynamis too, on the harder monsters. But it's not enough to really feel satisfied.

    Even some Adoulin areas are too slow. Crabs and Fish in Dho Gates feels about right for the "work put in:rewards gained" ratio.
    (0)
    Quote Originally Posted by Greatguardian View Post
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