Page 1 of 10 1 2 3 ... LastLast
Results 1 to 10 of 91
  1. #1
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99

    Future beastmaster adjustments

    As mentioned previously, the development team is currently working on adjustments that will allow abilities to be separate for pets and monsters. After making this adjustment, we are planning to increase the potency of pet special attacks, enhance the effects of TP modifiers, and give them elemental properties for skill chains.
    Hello SE,

    Can we get a timeline when bst pets will be given skillchain elements?
    (4)

  2. #2
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Yes please.
    (2)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  3. #3
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    And can you make sure all the high level jugs moves have at least 1 level 2 property and give a decent mix of elements
    (2)

  4. #4
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by dasva View Post
    And can you make sure all the high level jugs moves have at least 1 level 2 property and give a decent mix of elements
    Double yes please.
    (1)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  5. #5
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    This is my prod. Camate, can you deliver this to the devs and *you* give us the reply? Because we know that if it's Grekumah it's automatically bad news.
    (2)

  6. #6
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    As mentioned previously, the development team is currently working on adjustments that will allow abilities to be separate for pets and monsters. After making this adjustment, we are planning to increase the potency of pet special attacks, enhance the effects of TP modifiers, and give them elemental properties for skill chains.
    I forgot to mention this, prioritize giving the pets elemental properties for skillchains over separating abilities for pets and monsters.

    All agree?
    (1)

  7. #7
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    I would surmise they need to separate the abilities first, and then they can customize the "cloned" abilities with their own mods (i.e. Skillchain elements).

    Be patient, Malthar. In the meantime, you can watch your pets parry things.
    (1)

  8. #8
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    You have no idea how long we have been patient. lol
    (2)

  9. #9
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Malthar View Post
    You have no idea how long we have been patient. lol

    This. Looks like it will be in the next update. I really hope they gave abilities the boosts they need to make it worth taking us to anything.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  10. #10
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Well the skillchain thing and halving the ready timers is pretty big in itself unless they only give lvl 1 properties
    (3)

Page 1 of 10 1 2 3 ... LastLast

Tags for this Thread