Hello devs please low the difficult for building bridges, this one is very hard, avoid Lammas, turn 4 lamps then get to rune make it very stressful, also this one is a 15 minutes assault
Well the problem with aftermath is the price you pay to keep it activated. Like most weapon skills, mythic weapon skills do the least damage per tp at 3000 tp, and for aftermath 3 you have to use it at 3000 tp. Not to mention most mythic weapon skills are garbage anyway even with +30% damage from the mythic weapon. Then there is also the issue where the OA2-3 only works for the main hand so jobs that dual wield only get it for one hand. And there are some mythic weapons that don't even add a good bonus to the jobs abilities. And one example of a mythic weapons with all these problems is Nagi.
You remember those old 75 weapons that required spawning an nm by trading it to those pixies/fairies in the S-Area's/Altana storyline expansion areas to get them Augmented but I was wondering what were those type of job weapons called and also did they ever make into the I-Level weapon version Phases yet?
Love them to be into there I-Level Versions of them if they are not...yet!
Last edited by YosemiteYogorockBlondelle; 06-14-2015 at 07:56 PM.
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
iv seen no info from se to say they gunna update rem weapons which is really sad, as the game is in its final year/s why not let the weapons we all worked hard on go out on top intead of a skirmish greatsword that took me 1 hr to get and aug
Please point me in the direction of a weapon that does 3x more than my Terpsichore.
If you have a Mythic, you generally are going to get more out of it because of the benefits. There are some mythics that are garbage, but that's the case with a lot of Relics/Empyreans too.
I would not be against bringing RME weapons up in damage a bit to compensate for other gear getting better over time, but even if they don't, there's no reason for me to not use my Mythic currently.
/人 ◕ ‿‿ ◕ 人\
There are a few mythics that beat all other weapons by miles and miles and miles.
Yagrush makes a good whm into a whm god.
Burtgang is just all around epic tier sword. Burtgang + Aegis = pretty hard to kill pld.
Carnwenhan is a very good dagger for brd, letting us make our songs last just long enough to constantly be nightingaled.
Nirvana breaks Smn. Hard.
Not sure about the rest and how they math out. But most Mythics epic +% dmg on WSes and aftermaths make them on par or better than the best normal weapons in raw damage alone. Add on their "augments ____ V" effects and they are generally best in slot weapons for every single job.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |