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Thread: Timestamp

  1. #1
    Player Catmato's Avatar
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    Timestamp

    Quote Originally Posted by Fortyuryino View Post
    • The format of log window timestamps has been adjusted.
    That's great. How about adding seconds to the timestamp, as well as adding timestamps to every line instead of just chat?
    (4)

  2. #2
    Player Malthar's Avatar
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    Cat!

    Filler, filler, filler, 'cause the editor said my message was too short. Lol
    (1)

  3. #3
    Community Rep Grekumah's Avatar
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    Timestamps display the time when an action or communication reaches the client. For this reason, depending on the connection speed, the displayed timestamp between players will vary. For example, if Player A uses cure on Player B, there is a possibility that the time displayed for that cure for Player A and Player B may be different by a few seconds.

    For this reason, displaying the seconds will result in different times, so we currently have no plans to display seconds in the timestamps.
    (0)
    Colby "Grekumah" Casaccia - Community Team

  4. #4
    Player Malthar's Avatar
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    Just add a disclaimer then enable seconds; problem solved.
    (5)

  5. #5
    Player
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    It was a nice break, but we're back to no plans land.

    I'm only kidding, but thanks Grekumah, that's unfortunate.
    (4)

  6. #6
    Player
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    Yes and if the time is 1:59:59 and there's a 1 second delay then the other person will get 2:00. Same issue. Who cares. Timestamp is basically worthless without the second indicator even if it's off between clients.
    (6)

  7. #7
    Player Catmato's Avatar
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    Well that's that for the seconds, I guess. Any word on getting it for all actions instead of just chat? Thanks for looking into it for me, Grekumah.
    (2)

  8. #8
    Player Alhanelem's Avatar
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    Quote Originally Posted by Grekumah View Post
    Timestamps display the time when an action or communication reaches the client. For this reason, depending on the connection speed, the displayed timestamp between players will vary. For example, if Player A uses cure on Player B, there is a possibility that the time displayed for that cure for Player A and Player B may be different by a few seconds.

    For this reason, displaying the seconds will result in different times, so we currently have no plans to display seconds in the timestamps.
    this isn't really that important. Timestamps are for one's own reference, so it doesnt matter that there's a minor discrepancy.
    (6)

  9. #9
    Player Dragoy's Avatar
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    Fenrir
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    €°(((><

    Many will certainly argue that the positive outweighs the negative by a gargantuan amount in this case.

    I believe due to different amounts of lag between machines there are already a lot of things that differ between players, things which have more impact by far when compared to what the timestamps show to one and the other.

    Have them optional, off by default, and this “problem” should be solved. The many will be happy. ^^


    Please do make plans in the near future towards displaying seconds in the timestamps.

    Thanks!
    (3)
    ...or so the legend says.


  10. #10
    Player Camiie's Avatar
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    Quote Originally Posted by Grekumah View Post
    Timestamps display the time when an action or communication reaches the client. For this reason, depending on the connection speed, the displayed timestamp between players will vary. For example, if Player A uses cure on Player B, there is a possibility that the time displayed for that cure for Player A and Player B may be different by a few seconds.

    For this reason, displaying the seconds will result in different times, so we currently have no plans to display seconds in the timestamps.
    Third party tools can do it. You can too.
    (3)

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