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  1. #11
    Player Roja323's Avatar
    Join Date
    Sep 2014
    Posts
    196
    Character
    Raijitsu
    World
    Asura
    Main Class
    PUP Lv 99
    Pure speculation based on previous tiers of attachments.

    Strobe II ( gonna assume +10/15/20/25 enmity, Uses provoke every 30s)
    Tension Spring III: 3/6/9/12 ->6/9/12/15-> 9/12/15/18%

    Loudspeaker III: 5/10/15/20 -> 10/15/20/25-> 15/20/25/30
    Tranquilizer II: 30/40/50/60 (hopeful it would be 30/60/90/120)

    Accelerator III: 5/10/15/20 -> 10/15/20/25-> 15/20/25/30
    Scope II: 20/30/40/50 (hopeful it would be 20/40/60/80)

    Shock Absorber III: (assuming this is a typo and means II), stronger stoneskin, every 2 minutes (instead of 3)
    Armor Plate III: 5/7.5/10/15 -> 10/15/20/25 -> 15/20/25/30

    Stabilizer III: 5/10/15/20 -> 10/15/20/25-> 15/20/25/30
    Coiler II: 3/10/20/30 -> 10/20/30/40

    Mana Jammer III: 10/20/30/40 -> 20/30/40/50 -> 30/40/50/60
    Stealth Screen II : -10/20/30/40 -> -20/30/40/50

    Auto-Repair Kit III: hp + 6.3->12.5 ->18% , VE regen at 3 x light 13->39->65

    Mana Tank III: Mp + 4 -> 8 -> 12%, Refresh 0/2/4/7 -> 0/4/7/9 -> 0/7/9/11


    General thoughts:
    Acc/eva/mag acc/mab all seem to be rather meh if they keep the same upgrade pattern as they are not % based.

    Clear winners:
    Tension spring 3
    Armor plate 3
    Coiler 2
    Mana jamer
    auto repair 3
    mana tank 3

    Why? they are all % based and scale better with levels
    (1)

  2. #12
    Player Bluestar2kx's Avatar
    Join Date
    Dec 2012
    Posts
    110
    I definitely like the addition of tier 3 attachments, but I don't know how we're going to fit them, tier 3 will likely take up to 4 element slots, which leaves us precious few elemental slots for additional items.

    Hopefully their planning to increase the elemental slot caps in this update too, so we can better manage tier 2 and 3 attachment installations without making too many sacrifices. I get that they have to balance it so we don't become uber powerful (god forbid) by stacking everything, but at the same time, we need to be able to work a bit more with our attachments to strike the points we need for given situations, if we stay capped at 7 slots at most, we're won't be able to fit much else to do that.
    (3)

  3. #13
    Quote Originally Posted by Bluestar2kx View Post
    I definitely like the addition of tier 3 attachments, but I don't know how we're going to fit them, tier 3 will likely take up to 4 element slots, which leaves us precious few elemental slots for additional items.

    Hopefully their planning to increase the elemental slot caps in this update too, so we can better manage tier 2 and 3 attachment installations without making too many sacrifices. I get that they have to balance it so we don't become uber powerful (god forbid) by stacking everything, but at the same time, we need to be able to work a bit more with our attachments to strike the points we need for given situations, if we stay capped at 7 slots at most, we're won't be able to fit much else to do that.
    that was my exact concern. however with them not fixing the scaling to 119 for casting, DPS, etc. I don't see it as an issue, we aren't getting any invite love now and we won't after the update either.
    (1)

  4. #14
    Player
    Join Date
    Apr 2011
    Posts
    114
    I am really hoping Shock Absorber II is Phalanx instead of SS like I proposed many posts ago, one so there isn't attachment overlap, two because it blocks more damage over time, and three because there is 87.5% pet DT cap, it would help 0 out damage on Valoredge. I also wonder if strobe I and II will have seperate cast times such as one being provoke and the other being animated flourish.
    (1)

  5. #15
    Player
    Join Date
    Jul 2012
    Posts
    1,542
    I hope in being able to put on all 3 armor plates at the same time.... most conservative estimates would still put you at 70% pdt with 3 maneuvers quite possibly a bit more... all of that stacking with gear, stout servant and autos native small dt.
    (1)

  6. #16
    Player Roja323's Avatar
    Join Date
    Sep 2014
    Posts
    196
    Character
    Raijitsu
    World
    Asura
    Main Class
    PUP Lv 99
    Problem is, if your using 3x earth, your missing out on acc/atk/haste, and theres no point in sending a pet in to take little dmg and deal little dmg. Id prefer fire/wind/thunder for haste/atk/acc.

    I guess if you wanted to pet solo something turtle style maybe.
    (1)

  7. #17
    Player Marada's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    89
    Character
    Marada
    World
    Asura
    Main Class
    PUP Lv 99
    With these new attachments they open up the realm of being able to customize our automatons again in order to keep up with today's higher level content. I would say that we have the best chance of actually getting in to stuff or at least doing well on our own to get what we need.
    (1)
    Marada- Badass Tarutaru Ginger

  8. #18
    Player Bluestar2kx's Avatar
    Join Date
    Dec 2012
    Posts
    110
    Quote Originally Posted by Roja323 View Post
    Problem is, if your using 3x earth, your missing out on acc/atk/haste, and theres no point in sending a pet in to take little dmg and deal little dmg. Id prefer fire/wind/thunder for haste/atk/acc.

    I guess if you wanted to pet solo something turtle style maybe.
    Sacrifices.
    Sometimes running in guns blazing is not the best option, even though thats what the community typically chooses to do.
    I can't speak for Adoulin content as I don't do it yet, but often times, if I'm facing a tougher fight then normal, I have my automation tank and I cover her, it's safer then both of us going in at full power and taking so much dmg left and right that we can't survive due to the damage being given out is not greater then being received relative to the monsters HP.

    If you're in a group with a dedicated tank, or other party setup where your pet tanking isn't need, or fighting weaker monsters where taking less dmg is not important as dealing the most, then yes, 3 earth would be a bit pointless then. But that's the beauty of pup, it's adaptable to situations.
    (If only we had a quick way to equip attachment setups >< so we could dismiss/deploy faster with a new set.)
    (1)

  9. #19
    Player
    Join Date
    Apr 2011
    Posts
    114
    Valoredge should be overcapping PDT (87.5%) already with 3 maneuvers, innate PDT, and gear, next update allows him to cap in 2 maneuvers or less if Roja's speculations are correct.

    Total: 91% PDT (87.5% Cap):

    Armor Plate I&II: 15-40%
    Innate+Stout Servant III (99): 15%
    Gear: 36%
    (SoA ring(3)/isa belt(3)/shepherds chain(2)/magian H2H(11)/MKD head(10)/handler's earring(3)/handler's earring +1 (4))
    (1)
    Last edited by Nezha; 02-05-2015 at 04:35 AM.

  10. #20
    Player
    Join Date
    Apr 2011
    Posts
    114
    Assuming Roja is right and you can equip all three attachments after spending job points on capacities:
    1 earth maneuver= 42.5%
    Innate/Stout= 15%
    Gear= 25~36% depending on H2H (Ohrmazd pet PDT might be useful over magian)
    Total:82.5~87.5%
    You'd still be able to use wind/Fire for DPS/enmity and other gear slots for master's DPS or capping pet haste, which will make him a very viable tank.
    (2)
    Last edited by Nezha; 02-05-2015 at 04:36 AM.

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