Quote Originally Posted by Martel View Post
I don't think it justifies a huge nerf either. But that's what SE would do.

For example, when it was asked if DRGs could have jump timers separated. SE said; they could do that, but they'd have to put the recasts back to the old times. Which are 50% longer than current. Over all, it'd have been a net LOSS to dps. -_-

So while I'm all for removing/mitigating enlight decay, I just don't think SE will do it without "Balancing" it into worthlessness.
They might. But if subbing Rune Fencer removes the decay from Enlight anyway - as I am supposing it does from earlier postings - then it's already possible to receive this effect and it doesn't seem to be over-powering. I haven't seen anyone suggest Paladin/Rune Fencer needs to be re-balanced or that it's an issue the developers are looking into. You could argue this requires the sacrifice of an alternate sub job though so it's not a perfect example.