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  1. #1
    Player
    Join Date
    Oct 2014
    Posts
    69

    dagger ws too OP?

    does anybody else get POED when u go to wildskeeper reive for bayld farming and u get a bunch of thieves and dancers spamming 23-25k rundras and kill boss in less than five mins? SE, methinks, unintentionally screwed the pooch on this one. this totally ruins wkr bayld farming as 5 mins isnt nearly enuff time to cap out your bayld. doing 23k dmg against a wkr boss is just stupid and retarded, since you dont make any bayld and plus, you ruin the gameplay. by the time somebody shouts, you see the shout, get ur access ki, tele there, boss is already dead. went to 3 wkrs that started at over 90 percent. by the time i got it, got past the lag, got trusts out, boss was already dead and i wasted the fee for the ki. overpowering dagger weaponskills to this extent is one of the stupidest things that SE has ever done. i mean, dagger of all weapons. the weapon that does the least dmg. COME ON SE! pop your heads out and look at what you did. sheesh
    (2)

  2. #2
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Jile
    World
    Phoenix
    Main Class
    BST Lv 99
    SE. Thank you for making this adjustment to dagger, please don't change anything regarding dagger! Everyone who plays THF love the new dmg!

    SE. Please, do make similar changes to other weapons.

    <Take care>
    (13)

  3. #3
    Player
    Join Date
    Oct 2014
    Posts
    69
    i dont mind SE upping the damage, but they need to tone down rundras storm. no point going to a reive when u got a bunch of thfs spamming rs for that much dmg. time and a place for that kind of dmg and reives arent the time or place for a number of reasons. and i might point out that this is gonna get a lot of ppl pissed at thfs doing so too. its gonna be like back in the day when everybody would get pissed when a bst came around to level or skill.
    (0)

  4. #4
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    435
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    I would say THF and DNC aren't quite "spamming" 25k Rudra's, they still rely on SA (1min recast) or CF (1:30 recast) respectively to deal 25k, also right now we're in the wkr event so more people are doing wkr = boss living less time.

    What I'd suggest if lag + boss health being an issue, kill the other mobs, you get credit either way and it's probably easier to churn out damage on the other mobs anyway.
    (4)

  5. #5
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Jile
    World
    Phoenix
    Main Class
    BST Lv 99
    I do understand your frustration. I also see THF being invited 95% more often to relevant content after the Rudra's update. While I do feel other damage needs brought 'up' to the standard Rudra's now sets, it would be deplorable to take this gift to THF's back as fast as they gave it.

    This sounds awful but... if you want WKR to last longer, take a group of friends/ls-mates and quietly and slowly take one down instead of waiting on shouts.

    Quote Originally Posted by jbtexan View Post
    its gonna be like back in the day when everybody would get pissed when a bst came around to level or skill.
    BST upset people due to a lack of others interest in inviting them to their parties so BST would dominate party areas due to unsociability of others. This is a bit different as in most situations THF is much more highly desired because of this change.

    I do understand your concern and I do hope they don't adjust-down this boost either.
    (1)

  6. #6
    Player
    Join Date
    Oct 2014
    Posts
    69
    i had already thought of that tidis. problem is, when u stack up 6 or 7 thfs on a boss, and if each one SA +RS for say, 23kish plus 10k on average for skillchain, ur looking at over 100k dmg easily for that many ppl. and thats just with SA. one min countdown, and there they go again. ergo, boss lasts about 5 mins. thats barely enuff time for one evaluation and then the bit u get at the end. im not villifying anybody using RS on wkr, its just annoying when u try to farm bayld since wkr are the best option for doing so atm aside from impuratars. not only are they limiting they rewards they get, it limits the rewards other players get. you know what i mean?
    (0)

  7. #7
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I like the Dagger WS update for a few reasons:
    1) I am about a week from completing all of the RME daggers.
    2) It encourages skillchaining and collaboration between different DD jobs (as opposed to just using SAM on everything).
    3) People let me come Dancer to stuff again.

    However, current content is obviously not designed for it, as demonstrated by your WKRs and every Unity NM. I would love to have a buff like this eventually, but I think SE needed to increase monster HP before doing this.
    (1)
    Last edited by Byrth; 12-23-2014 at 03:12 AM.

  8. #8
    Player Ramzi's Avatar
    Join Date
    May 2014
    Posts
    139
    Character
    Ramzi
    World
    Shiva
    Main Class
    BLU Lv 99
    I think you're probably exaggerating a bit here. First off, just because THF can do more dmg, doesn't mean they are invincible. If someone is dishing out 25k rudra's chances are they will be dead shortly after. If you have a large enough group for that not to matter, then chances are the boss would have died fast anyway regardless of the THF WS update. You do know SAM was able to Fudo spam all along right? They are still the most powerful job in the game.
    (3)

  9. #9
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    6,557
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    PUP Lv 99
    You can't just buff everything else to the strongest thing. Nerfs suck, but you can't fix every balance problem by making everything else stronger, that just trivializes the game.

    When PUP automatons were able to do 10k damage with magic mortar back at lv 75, they nerfed that on the quick fast. This is no different if you ask me, though any fix probably wont come until the new year.
    (2)

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  10. #10
    Player Ramzi's Avatar
    Join Date
    May 2014
    Posts
    139
    Character
    Ramzi
    World
    Shiva
    Main Class
    BLU Lv 99
    Doubt they will nerf Rudra's but I guess if enough people complain they might look at it. Without the buff from SA/TA it's not THAT OP. At 1000TP my average is probably 5-7k dmg depending on the target. Even if you try to stack it, sometimes it messes up due to monster turning, or TA missing, etc.

    I will say the RS buff has completely trivialized Arch Dynamis Lord. Used to take us the full 2 hours to get TE's then kill 20 or so ADL's. Our last run we popped 22 ADL in 1:15, then farmed 2 more and killed them with 10 mins left on the clock.
    (1)

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