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Thread: So now what?

  1. #1
    Player Zekander's Avatar
    Join Date
    Sep 2014
    Posts
    137
    Character
    Zekander
    World
    Asura
    Main Class
    RDM Lv 99

    So now what?

    Now that SMN finally has Hastega II (along with a slew of other moderately useful buffs) is RDM still needed for anything?

    As far as I can tell, without Haste II, RDM only uses now are as a sub par stun gun (when you can't find a SCH), Flurry II in RNG parties (though it is often more effective to simply add another RNG), and for debuffs (which have always had dubious utility).

    I haven't noticed it yet, but it seems obvious that people will start preferring SMN over RDM for buffing parties, especially considering that a well geared SMN can easily deal more damage then a RDM can in addition to buffing the party.

    So what happens now? Is there anything we can do to ensure RDM stays a viable party member, or do we just let it slide into solo obscurity?
    (1)

  2. #2
    Player Tennotsukai's Avatar
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    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    I'm betting that SE will come out with new spells and abilities for rdm via jp's. Their way of fixing jobs.
    (0)

  3. #3
    Player Zekander's Avatar
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    Sep 2014
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    137
    Character
    Zekander
    World
    Asura
    Main Class
    RDM Lv 99
    Any ideas on what those spells and/or abilities could be? ^^
    (0)

  4. #4
    Player Jile's Avatar
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    Mar 2011
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    390
    A diffusion-style one minute /JA would be a nice start, PhalanxII-ga / HasteII-ga in effect would be nice.
    (0)

  5. #5
    Player Zekander's Avatar
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    Sep 2014
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    137
    Character
    Zekander
    World
    Asura
    Main Class
    RDM Lv 99
    SE seems pretty adamant about not giving RDM aoe capabilities, so while it would be nice, it's highly unlikely.

    Honestly I don't know what would make RDM desirable in parties. Some new, unique enfeebles would be nice, but enfeebles are rarely useful enough to warrant a party slot.

    Personally I would like to see some more melee capability, but again, that's not gonna help us get into parties.
    (0)

  6. #6
    Changing Temper so that it can be casted on party members would already be a great help... ಠ_ಠ
    (2)

  7. #7
    Player dasva's Avatar
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    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Giving us debuffs that are anywhere near as powerful as pretty much every other job that has debuffs would also help... especially considering how our sp2 only helps us land a debuff.

    Changing all of our self only buffs into either AoE or party buffs would help too considering almost all of our self only buffs can be AoEd by someone else

    Maybe some item(s) that vastly increase potency of buffs/debuffs similar to brd or geo or even cor has now
    (1)
    Last edited by dasva; 12-17-2014 at 11:44 PM.

  8. #8
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Jile View Post
    A diffusion-style one minute /JA would be a nice start, PhalanxII-ga / HasteII-ga in effect would be nice.
    RDM can have diffusion when blus get composure. Also Diffusion is on a 10 minute timer
    (0)
    Last edited by Olor; 12-18-2014 at 07:58 AM.
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  9. #9
    Player
    Join Date
    Mar 2011
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    453
    Quote Originally Posted by Zekander View Post
    Now that SMN finally has Hastega II (along with a slew of other moderately useful buffs) is RDM still needed for anything?

    As far as I can tell, without Haste II, RDM only uses now are as a sub par stun gun (when you can't find a SCH), Flurry II in RNG parties (though it is often more effective to simply add another RNG), and for debuffs (which have always had dubious utility).

    I haven't noticed it yet, but it seems obvious that people will start preferring SMN over RDM for buffing parties, especially considering that a well geared SMN can easily deal more damage then a RDM can in addition to buffing the party.

    So what happens now? Is there anything we can do to ensure RDM stays a viable party member, or do we just let it slide into solo obscurity?


    wow, so much doom and gloom. smn still doesn't catch up to what rdm can do. smn hastega2 is for same party only, most people don't want to swap out their whm or cor (hate it when mob is unhittable because hate went onto cor when he dropped) to get that smn in every few minutes. RDM can buff outside of party (not refresh/regen, but the other buffs yes). I'd like to see a smn get hate and tank Podarge when the PLD dies. I'd like to see the smn make it so the melee don't have to put on accuracy gear during Wopket's flash move.

    Now i'm not going to downplay smn, they are the best zerg job there is (unless the mob lives longer than smn 1 hour, then sam will catch up). and yes smn has some nifty tricks like being able to get rid of adds real easy. they also have some decent debuffs/buffs. however... having to swap them in all the time is really annoying and most people won't want to do that, not when you can have the outside rdm cast haste2 on you.


    edit: and don't downplay how much damage a rdm can do. i do around the same as a mnk in delve (10-14% of wopket for instance).
    (0)
    Last edited by Protey; 12-18-2014 at 11:44 AM.

  10. #10
    Player kylani's Avatar
    Join Date
    Aug 2011
    Posts
    125
    Character
    Kyrai
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Protey View Post
    wow, so much doom and gloom. smn still doesn't catch up to what rdm can do. smn hastega2 is for same party only, most people don't want to swap out their whm or cor (hate it when mob is unhittable because hate went onto cor when he dropped) to get that smn in every few minutes. RDM can buff outside of party (not refresh/regen, but the other buffs yes). I'd like to see a smn get hate and tank Podarge when the PLD dies. I'd like to see the smn make it so the melee don't have to put on accuracy gear during Wopket's flash move.

    Now i'm not going to downplay smn, they are the best zerg job there is (unless the mob lives longer than smn 1 hour, then sam will catch up). and yes smn has some nifty tricks like being able to get rid of adds real easy. they also have some decent debuffs/buffs. however... having to swap them in all the time is really annoying and most people won't want to do that, not when you can have the outside rdm cast haste2 on you.


    edit: and don't downplay how much damage a rdm can do. i do around the same as a mnk in delve (10-14% of wopket for instance).
    I love FFXI, but when the fact that RDM can haste outside of a party while another job has to buff then swap out, makes me all kinds of sad/disappointed in the game.
    (0)

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