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  1. #51
    Player Atomic_Skull's Avatar
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    Mar 2011
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    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Denabond
    increasing the amount of Ichor you get from Einherjar
    Doesn't matter how much they increase it nobody will do Einherjar so long as everything that drops from it is obsolete.

    Quote Originally Posted by saevel
    Before abysea was ever announced crit WS's were considered the best for each weapon class.

    Untill Abyssea Dancing Edge and Shark Bite (and on high DEF mobs Mandalic Stab) were better than Evisceration and Mercy Stroke was the destroyer of worlds.
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    Last edited by Atomic_Skull; 04-11-2011 at 10:16 AM.

  2. #52
    Player Atomic_Skull's Avatar
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    Mar 2011
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    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    (double post)
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  3. #53
    Player Denabond's Avatar
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    Mar 2011
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    109
    Character
    Denabond
    World
    Lakshmi
    Main Class
    MNK Lv 90
    Quote Originally Posted by saevel View Post
    Its very relative because the relative worthlessness of the Mythics (and by extensions relics) makes them unattractive. Their method of acquirement is so onerous and obnoxious that no sane individual will even think about obtaining one now. SE needs to reduce the requirements, namely the currency level numerical requirements while simultaneously bringing them up to speed with Emperians. To do otherwise makes them obsolete and not desired. NO ONE will pursue the Infinity Minus One Sword when the Infinity Plus One Sword is easier to get.

    As for your statement about the relic / mythic WS's, what are you smoking? Before abysea was ever announced crit WS's were considered the best for each weapon class. Vorpal on sword, Rampage on axe, Raging Rush on GAXE, Drakesbane on PLM, Hexa on Club, A.Fury on H2H. And now the non-crit Emp WS's crush their counterparts. Fudo beats Kaiten and Gekko and so forth. Only the magic WS ones remain and their situational use with some of them being amazing.
    Again Relic and Mythic are 2 different weapons. The ONLY similarity is that they are both extremely hard to get. They are made for the hardcore players. They should be left hard to get, but need a buff in what they do. They should only make certain parts of getting a mythic easier due to most of the events to get Mythic are dead, or are annoying to do. The buff should make them on par to empyreans, or better. But ill leave that to SE to do.

    As for WSs, take a look at the ones you mentioned. The bulk of them have the advantage of being a multi-hit WS, which will usually put out better damage then Single hit WSs. As for Drakesbane, while Polearm does have penta, its TP modifier is acc which is seen as less useful then a Crit. So of course Drakesbane is better. Not to mention the stat modifiers on Drakesbane is better then Penta too. As for A.Fury, it was actually WORSE then Asuran Fists. Even now, Asuran Fists is better then A.Fury OUTSIDE of abyssea. And for Fudo and Kaiten, Fudo beats it by a slim margin. So its not totally overpowering Kaiten.
    Quote Originally Posted by Atomic_Skull View Post
    Doesn't matter how much they increase it nobody will do Einherjar so long as everything that drops from it is obsolete.
    That is true, but with the next update allowing you to augment certain old equipment, it MIGHT see a revival. And if it doesn't, increasing it could let some small groups go in and kill a few mobs to get some Ichor. Id rather see a revival of Einherhar because of the ability to augment gear, but we will just have to wait and see.
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  4. #54
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    So let me get this straight. Your argument is that the Infinity Minus One Sword is for the "hard core" players and should remain mind numbingly difficult to get, but that the Infinity Plus One Sword is for the "casual" players. Umm yeah good luck with that.

    Untill Abyssea Dancing Edge and Shark Bite (and on high DEF mobs Mandalic Stab) were better than Evisceration and Mercy Stroke was the destroyer of worlds.
    Take way the SA / TA and suddenly Evis looks much better then all of those except D.edge. And even then it was up to your camp and location.

    Both of your arguments are flawed because your clinging to your relics and using them as some sort of social status icon. The item itself has no value, its a few bits inside your characters entry on the server. Should SE desire they could give every single player in the game a relic over Christmas and it wouldn't cost them a thing. The process through which you obtained your item is what has value not the item itself. SE making relics / mythics easier to obtain wouldn't hurt anyone or anything, it wouldn't cause your relic to suddenly rust and it wouldn't cause your d1ck to shrink. This argument has already been hashed out and the player base has overwhelmingly sided with the idea of making things easier to the causal player rather then harder. Truly "Hardcore" players make up less then 1% of a games population, most "Elite" players make up less then 5%. This leaves another 94% (give or take a few percentage points) of the player base, that 94% brings in more revenue then the 6%. This is how WoW has become so popular, it caters to the 94% not the 5% and definitely not the 1%. There are things that those "elites" can do, but nothing is preventing a casual player from doing these things, it will only take longer. In FFXI terms this "penality" is measured in years not months. A casual player could finish an emperian weapons in six months, an Elite player could do it in two or three, and a "hardcore" can do it in a month or a few weeks. These are more reasonable timelines and it has shown with the surge of popularity of acquiring them.

    Unless your goal is to reduce the number of total players in the game, and thus the profits of SE. Then by all means continue with the campaign of "hard core" only.
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  5. #55
    Player Denabond's Avatar
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    Mar 2011
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    109
    Character
    Denabond
    World
    Lakshmi
    Main Class
    MNK Lv 90
    First off, wow your taking this way to seriously saeval. I never said to make Relic and Mythic harder. I only said to make Mythic slightly easier due most of its events dieing. Currently Relic is hard to the point where most casual players wouldn't have the time or patience to get it. But so what? They don't need to get the weapon. SE in a sense already gave the casual players their uber weapons with Empyreans. Relic and Mythic (although again i will say Mythic needs to be a bit easier) should be left hard so people who who have lots of time on their hands have something to strive for. And no, simply saying they should go for multiple Empyreans isn't an answer since some players only care for 1 job.

    As for catering to the casual players, SE already DID that. You guys got abyssea which made lvling as easy as breathing. You got Empyreans weapons to make you stand out. Hell, they even made WoE version of the Empyreans so people who didn't have the time to get Empyreans can still get that shiny new WS. While it doesn't harm all the current relic/mythic users if SE made them easier, what it does do is the people who have lots of time to play the game end up having nothing to do. So then they quit and move onto the next game. Basically, there needs to be a balance of Hardcore and Casual stuff in this game.
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  6. #56
    Player Dauntless's Avatar
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    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by bearfoot View Post
    Been working on mythic since 1 1/4 year now , with 5 months break cause of abysea killin salvage completely .(No one really helpin out cause of basically no use for it anymore with abysea gear )
    The requirements to finish a mythic are basically way too high for the day and age .
    The weapons are medicore at best if not really gimped for the stuff u have to do to optain.
    Still some people wish to finish that quests ( like me ).
    So would be nice to consider lowering over all requirements like cutting Alex cost to half or 1/3. ( right now is 30000 and im stuck at 16k )
    Or lower the ichors and nyzul token.

    Greetings from the bearish side of the world
    Whooa Bearfoot from Bahamut?
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    RIP Shadowix 75 DRG-WAR-DRK

  7. #57
    Player bearfoot's Avatar
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    Mar 2011
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    10
    Character
    Bearfoot
    World
    Cerberus
    Main Class
    WAR Lv 90
    Nope sorry Cerberus ,prevously hades (rip home )
    (0)
    The sun sets forever over Blackwater park

  8. #58
    Player Xilk's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    730
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    If you want an easy to make super weapon that's what Empyreans are for. There should be a brass ring to reach for that few will achieve. Leave the difficulty of obtaining the Mythics and Relics alone.
    Aymur > Farsha
    Cloudsplitter is ok, but only a slight step up from Primal Rend.
    Mythics ARE rediculous to obtain. Its not about difficultly, its about time sync.
    30,000 Alexandrite
    100,000 therion Ichor
    150,000 Nyzul Ilse tokens

    Most of these were Alliance level events. Thats just a time sync. BST is one of the FEW jobs where Mythic is actually the best weapon... Ironic since during the ToAU age, it was gimped so badly (jug pets were too weak).
    (0)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

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