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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    453
    i don't know what you guys are talking about. job points are easy to get (and i do mean legit). go to incursion. i see all kinds of jobs in incursion, from blm to rdm to smn and of course the dd meatheads. about the only job i have yet to see in incursion is bst. In incursion I get 1 to 2 Job Points per run. use the capacity point increase cape from incursion and pop a capacity ring. boom instant JPs for the taking in the low low time of 45 minutes of incursion.

    i am pretty sure all of you who are complaining already knew of incursion, so get off your lazy asses instead of wasting that precious time complaining here.
    (1)

  2. #12
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Protey View Post
    i don't know what you guys are talking about. job points are easy to get (and i do mean legit). go to incursion. i see all kinds of jobs in incursion, from blm to rdm to smn and of course the dd meatheads. about the only job i have yet to see in incursion is bst. In incursion I get 1 to 2 Job Points per run. use the capacity point increase cape from incursion and pop a capacity ring. boom instant JPs for the taking in the low low time of 45 minutes of incursion.

    i am pretty sure all of you who are complaining already knew of incursion, so get off your lazy asses instead of wasting that precious time complaining here.

    And like any other means of acquiring job points, it requires convincing some poor sucker to be willing to jump on a job they need no capacity points on, and essentially donate their time for nothing.
    (5)

  3. #13
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    This incoming system is going to be based on the total number of job points spent. So 56 job points solo is great, but it caps at 330 *right now*. That's 5 times as much.
    (0)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by Zarchery View Post
    And like any other means of acquiring job points, it requires convincing some poor sucker to be willing to jump on a job they need no capacity points on, and essentially donate their time for nothing.
    pessimistic much? do a shout, have LS run, etc. people get merits in there too which they can use on high tier battlefield fights. there is no need as you put it to "convincing some poor sucker to be willing to jump on a job they need no capacity points on, and essentially donate their time for nothing".
    (2)

  5. #15
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    At what point did ratcheting character progression back to 2004 levels seem like a good idea?
    (6)

  6. #16
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camiie View Post
    At what point did ratcheting character progression back to 2004 levels seem like a good idea?
    Well, a suprising number of people have asked for leveling up to be slow like the good ol' days...

    I understand the nostalgia value, but most of us people who were playing back when FFXI was new are no longer able to devote that level of time to grinding anymore.

    I don't really care much if the people with tons of time to spare can get it done really fast, the parameters for this should be set for the average user- not the most casual or the most hardcore of players.
    (6)

  7. #17
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    656
    Character
    Nebula
    World
    Leviathan
    Main Class
    PUP Lv 99
    I really like the idea of job points, for years I've been wanting a Specialist Class where you can take your favourite job in your own personal favourite direction, to higher and higher levels of specialised proficiency.

    Obviously it is still a fairly new system and is open to the "organic development process" in future. However my main problem with Job Points is not the huge amount of "xp" required, or time/grind etc. w/e this doesn't really bother me so much. What I don't like is that you have to attend events on the job you want to get points on. So for example, maybe my LS needs a WHM for job points party, I am happy to be their WHM and I am ok at playing that job for extended lengths of time if my LS requires it, but I don't want divine seal bonuses etc. I want to spend the Job Points on my main jobs in developing them a la Specialist Class in other RPGs.
    So I would like to see Job Points untethered, let those Job Points run free across the open fields. Let me use the Job Points I get while being a nice person and playing WHM for my LS, let me use those points on jobs that I actually like. Apart from that, I do really like the whole concept of job points a lot.
    (1)

  8. #18
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    What I don't like is that you have to attend events on the job you want to get points on.
    Personally, this is what I actually LIKE about the system; the real problem is not the system itself but job inequality. I *want* to earn things for my job on that job. I don't really understand why anyone would prefer not to do that. If there was better balance in the demand for each job in content, and better balance in each job's solo capability (Trust has alleviated this somewhat), this design wouldn't be an issue at all.
    (3)

  9. #19
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    656
    Character
    Nebula
    World
    Leviathan
    Main Class
    PUP Lv 99
    Quote Originally Posted by Alhanelem View Post
    Personally, this is what I actually LIKE about the system; the real problem is not the system itself but job inequality. I *want* to earn things for my job on that job. I don't really understand why anyone would prefer not to do that. If there was better balance in the demand for each job in content, and better balance in each job's solo capability (Trust has alleviated this somewhat), this design wouldn't be an issue at all.
    I agree with your point, about how it would be nice to play my favourite job in all the Job Points runs, and feel I'm getting special points for that job.

    Obviously Merit Points are the original old-school system, and they can be farmed on any job and spent on anything. My original point here was that my LS requires me to go WHM or RDM for job points runs, and so I end up with lots of what I consider wasted job points, points for a job I don't play except under duress. I don't want divine seal bonuses etc. lol. I want more job points on PUP and WAR. But often we are short of healers and that means I'm getting divine seal etc. job points. I don't think that is fair at all. If I am going WHM to help out and be useful and friendly, and imho playing Whm is kind of joyless and stressful, I don't feel I'm being rewarded for my effort when I can't use those points on something I actually want and need.
    (3)

  10. #20
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    The only job I seem to be able to get bunches of job points for is SAM, and it's not like the job even needs them. Meanwhile the jobs I have that are already underpowered become even more so by comparison. The strong get stronger and the weak get relatively weaker. The job imbalance gap widens even further, even if it is just a little.
    (5)

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