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  1. #31
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    I agree that after the update hit, the 1 charge abilities are pretty fast on reuse. The issue I still have is the 2 to 3 charge abilities. The changes don't affect them much. If you're using something like Generous Arthur who has no 1 charge abilities, this really didn't help the frequency of pet TP moves.

    I'm hoping that after they separate jug pets from regular monsters of that type, that jug pet 2 charge and 3 charge moves are boosted heavily in potency similar (probably more) to the 1h updates that scale really well at 2000 to 3000 TP. Or they need to lower the amount of charges necessary. Most of the ones that require 3 charges aren't that potent even with the enfeeble to justify it.

    Pentapeck for example might be a short term amnesia but its not that powerful to require 3 charges in my opinion. There are stun pet moves that are 1 or 2 charges which not only can stop a TP move but remove that TP entirely because it was wasted on a failed move.
    (0)

  2. #32
    Player Railer's Avatar
    Join Date
    Apr 2014
    Posts
    79
    Character
    Drgonz
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    A well geared bard can out DD us now...Just throwing that out there.
    (2)

  3. #33
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    993
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Railer View Post
    A well geared bard can out DD us now...Just throwing that out there.
    I have never felt so weak as Beastmaster
    (3)

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