Originally Posted by
Stompa
Even with low server numbers, I see a lot of people soloing with trusts and doing the RoE "timed events" like "vanquish lizards" etc. I see people soloing these EP lizards with trusts, and competing with other solo people also with trusts and also chasing after the same handful of EP lizards, lol. They could team up and still finish the vanquish timed event, but they solo because they probably think it saves time and means they don't have to send tells or w/e. I wonder how this already cramped situation would be if there was a merge and suddenly the number of people competing for those raptors etc. was quadrupled lol. Yes you can fight tougher mobs in seekers and still clear the timed "vanquish" pages, but people want to save time by killing EP, or they want beastmens seals or kindreds seals instead of KC/HKC/SKC. And because it is timed, that means you do tend to get a lot of people heading to the same areas at the same time, to kill the same mobs. It isn't a huge problem by any means, but I wonder how it would work on servers with 3x the people.
In short, the trust system and the timed vanquish events seem like a system designed for lower server numbers, and so I doubt that SE would add these systems if they planned to merged servers. I don't really have a horse in this race, I don't mind if they merge or not, I'm just wondering if players would adapt to maybe not using their trusts, and actually partying up with other players in RoE runs etc.