Hello!
About the dual wielding of Relic, Mythic, Empyrean & Ergon weapons. It seems a little absurd that what are supposed to be the best weapons in the game are the most penalized when used in off hand. After testing a relic off hand & never seeing the hidden effect of damage multiplication occur, not even the additional effect... A question raises; Why are the RMEE, the best weapons in game & hardest to obtain, the most penalized?
1- Additional effect such as poison or paralysis never triggers on off hand seems terribly wrong.
2- Hidden effect of relics that occasionally multiplies damage never triggers on off hand is wrong.
3- Not getting the possibility to use relic WS from off hand seems very wrong.
4- Not getting aftermath for using an appropriate WS associated with the off hand weapon seems wrong but somewhat balanced...
5- Aftermath from a main hand weapon that does not apply to other weapons seems balanced.
Why would all weapon effects in the game apply to the character in general, exception of the skill bonuses of lv100+ weapons (very understandable) & exception for RMEE?!
Looks like it makes no sense.
Most importantly, Relics off hand should be able to trigger additional effects like poison & paralysis.
Relics off hand should be able to trigger damage multiplication effect, even if the frequency is halved.
Off hand RMEE should get the possibility to earn aftermath effect at least on itself when the appropriate WS is used.
Thank you very much.