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  1. #21
    Player Olor's Avatar
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    Mar 2011
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    SE needs to actually balance the jobs so that the difference between good classes and terrible ones is not so stark. That's the only solution. Every job should be given "main niche" (DD, Healer, Buffer, Tank) and should perform within 5% of all other jobs in the category. Pure DDs like MNK should be at 100% damage while jobs with other roles like BLU or THF could be at 95% of monk's damage.

    Yes, that would mean a GOOD blue would probably outperform a monk in many situations, but a) BLU is harder to gear/play at 100% and b) it would actually BE OK if there was only 1 mnk in a party instead of 3.

    Yes, it would make mixed jobs more desirable, but that's the point. And it would automatically result in more job diversity cause while it might make more sense to bring a THF than a second MNK if thief was competitive, it still wouldn't make people want the party to have multiple THFs

    Currently SE MASSIVELY overestimates the value of ... well pretty much everything except straight DD power, which they constantly under estimate.
    (3)
    Last edited by Olor; 10-18-2014 at 04:23 AM.
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  2. #22
    Player Ris's Avatar
    Join Date
    Sep 2014
    Posts
    71
    Character
    Naveryn
    World
    Asura
    Main Class
    WHM Lv 33
    Quote Originally Posted by Olor View Post
    SE needs to actually balance the jobs so that the difference between good classes and terrible ones is not so stark. That's the only solution. Every job should be given "main niche" (DD, Healer, Buffer, Tank) and should perform within 5% of all other jobs in the category.
    Careful... that's what WoW did after a certain expansion pack, and FFXIV:ARR has done from the getgo.
    (0)

  3. #23
    Player Dale's Avatar
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    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Ris View Post
    Careful... that's what WoW did after a certain expansion pack, and FFXIV:ARR has done from the getgo.
    Indeed. And it has sorely affected the gameplay too - making jobs so shallow and mechanical I can't enjoy either of those games.
    (0)

  4. #24
    Player Afania's Avatar
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    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Olor View Post
    SE needs to actually balance the jobs so that the difference between good classes and terrible ones is not so stark. That's the only solution. Every job should be given "main niche" (DD, Healer, Buffer, Tank) and should perform within 5% of all other jobs in the category. Pure DDs like MNK should be at 100% damage while jobs with other roles like BLU or THF could be at 95% of monk's damage.

    Yes, that would mean a GOOD blue would probably outperform a monk in many situations, but a) BLU is harder to gear/play at 100% and b) it would actually BE OK if there was only 1 mnk in a party instead of 3.

    Yes, it would make mixed jobs more desirable, but that's the point. And it would automatically result in more job diversity cause while it might make more sense to bring a THF than a second MNK if thief was competitive, it still wouldn't make people want the party to have multiple THFs

    Currently SE MASSIVELY overestimates the value of ... well pretty much everything except straight DD power, which they constantly under estimate.
    Why do you continue to use MNK as a standard DD lol. Currently MNK is quite behind SAM

    I did a spreadsheet last time, it seems that a delve2 weapon BLU with 70 set points can do around 90% of MNK's dmg in equal lv of gear, that's without setting skill chain bonus job trait/crit-hit attack bonus job trait since spreadsheet can't calculate them.

    In reality the gap between a delve2 BLU v.s a delve2 MNK is probably less than 10%. Consider how versatile BLU is, 10% difference is quite acceptable.

    The difference between a SAM and a BLU is much bigger though.
    (0)

  5. #25
    Player Ulth's Avatar
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    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    That sort of makes me question the accuracy of the spread sheet if it can't set things like that.
    (0)

  6. #26
    Player Malithar's Avatar
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    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Ulth View Post
    That sort of makes me question the accuracy of the spread sheet if it can't set things like that.
    It can't calculate them because there's no way for it to know how often you're skill chaining. It's great for baseline damage and comparisons of gear, but it's important to remember that when it comes to how often you SC, how often you spam JAs locking you up, or how your DPS is effected by buff loss in short spurts, etc, it's all unknown to it.
    (0)

  7. #27
    Player Olor's Avatar
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    Mar 2011
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    2,134
    I've used SAM as a comparator in other examples... issue still stands.

    making jobs closer in power DOESN'T have to mean turning it into FFXIV - we are never gonna see XI only have 15 abilities per class or w/e - that's asinine.

    But having it where some jobs do 50% or more damage than other DDs is ridiculous.
    (3)
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  8. #28
    Player Maikeru_Sylph's Avatar
    Join Date
    Jun 2014
    Posts
    29
    Character
    Nostromo
    World
    Asura
    Main Class
    THF Lv 36
    Quote Originally Posted by Afania View Post
    Why do you continue to use MNK as a standard DD lol. Currently MNK is quite behind SAM

    I did a spreadsheet last time, it seems that a delve2 weapon BLU with 70 set points can do around 90% of MNK's dmg in equal lv of gear, that's without setting skill chain bonus job trait/crit-hit attack bonus job trait since spreadsheet can't calculate them.

    In reality the gap between a delve2 BLU v.s a delve2 MNK is probably less than 10%. Consider how versatile BLU is, 10% difference is quite acceptable.

    The difference between a SAM and a BLU is much bigger though.
    I think you have to use MNK as standard DD. Perhaps this is a Sylph thing, but in pretty much every endgame activity, there is a MNK, and not just 1 MNK but 2 or 3, because supposedly it's that much better than every other DD in the game, even SAM. If SE wants other DD classes to participate, then they need to make them as desirable as MNK.
    (0)
    Last edited by Maikeru_Sylph; 10-18-2014 at 11:05 AM.

  9. #29
    Player Spectreman's Avatar
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    Jun 2013
    Posts
    223
    Character
    Neferflash
    World
    Asura
    Main Class
    THF Lv 99
    MNK, SAM... who cares! its all about RNG now.
    (0)

  10. #30
    Player Maikeru_Sylph's Avatar
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    Jun 2014
    Posts
    29
    Character
    Nostromo
    World
    Asura
    Main Class
    THF Lv 36
    Quote Originally Posted by Spectreman View Post
    MNK, SAM... who cares! its all about RNG now.
    When has it not been about RNG though?
    (0)

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