SMN have had "Blood Pact" Damage items for quite a while now, but I feel like there's something missing for BP Wards. It'd be nice to have new items added which would enhance the effect Blood Pact Wards (which would clutter even more inventory space), or change the existing Blood Pact Damage items to affect enhancing and curing wards as well. This would be geared more toward existing lower level Blood Pacts which never really improved or aged well as the levels increased.
Some prime examples would be:
Fenrir's Ecliptic Growl
Effect varies with Moon Phase.
New Moon
Current +1 to STR, DEX, VIT
Current +7 to AGI, INT, MND, CHR
Proposed: Extra+2 to each per Potency.
Full Moon
Current +7 to STR, DEX, VIT
Current +1 to AGI, INT, MND, CHR
Proposed: Extra+2 to each per potency.
Leviathan's Spring Water
Currently heals for a minimum of 344 HP at level 99 with 0% TP and a maximum of 425 HP with 300% TP.
Garuda's Aerial Armor
Gives 3~4 Blink Shadows which last for 15 minutes.
Proposed: Extra shadow per potency.
Ramuh's Rolling Thunder
Grants the Party Enthunder Maximum Duration of 5min20sec. Low additional damage.
Proposed: Extra 10 damage per potency.
And so forth. What do you all think?