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    "Freshly Picked Vana'diel 12" Digest

    Greetings,

    To coincide with the October version update, Producer Akihiko Matsui held another "Freshly Picked Vana'diel" to go over some of the new content and discuss other topics pertinent to adventuring. Below is a digest of what was discussed.

    Quote Originally Posted by Akihiko_Matsui View Post
    Hello,
    Matsui here.

    Thanks for tuning into Freshly Picked Vana’diel 12.

    For those of you who were unable to watch the stream, I've created this digest of what was discussed.

    (*Video will be added later.)

    Table of Contents
    (4)
    Devin "Camate" Casadey - Community Team

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    Quest: “A Forbidden Reunion”

    Quote Originally Posted by Akihiko_Matsui View Post
    *The video shows off a portion of the quest as well as the Lilisette alter ego in action.

    We were finally able to implement a post-ending quest for Wings of the Goddess. Please be sure to witness what happens. After you finish the quest you’ll be able to obtain the Lilisette alter ego. She has a variety of flashy animations making her a glamorous alter ego.

    Also related to Wings of the Goddess, we’ve made it possible to obtain the Karaha-Baruha alter ego from the October Repeat Login Campaign. He normally functions as a white mage, but he is also able to utilize Fenrir’s abilities. When summoning him alongside Star Sibyl they have special dialogue, so be sure to check it out.
    (4)
    Devin "Camate" Casadey - Community Team

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    High-tier Avatar Battlefields

    Quote Originally Posted by Akihiko_Matsui View Post
    *The video shows off in-game footage of the battlefield.

    We’ve added new battlefields where you can fight against the nostalgic six avatars once again. With the home points that were added nearby the battlefields, it’s easier than ever to get to these areas, so take a friend along and have some fun with the nostalgia.
    (4)
    Devin "Camate" Casadey - Community Team

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    Walk of Echoes Adjustments

    Quote Originally Posted by Akihiko_Matsui View Post
    In response to requests we’ve been receiving on the forums, we added a system for surge walks to occur naturally as well as a system that allows you to purchase Kupofried’s Medallion inside of Walk of Echoes.

    Additionally, we’ve largely reduce the amount of time for a walk to become active once it has been beaten from ten minutes to one minute. We also added a system that will automatically remove you from the battlefield when you win.

    With these adjustments we’re able to make Walk of Echoes even easier to enjoy.
    (5)
    Devin "Camate" Casadey - Community Team

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    Job Adjustments Part 1

    Quote Originally Posted by Akihiko_Matsui View Post
    We’ve made various job adjustments.
    • Warrior
      We’ve made it so when your main job is warrior, both Berserk and Defender will grow in strength with your level. This adjustment does not change the penalties of each of these abilities, and it simply enhances them while warrior is your main job.

    • Ninja
      We added the job trait “Daken” which makes it so you attack with shurikens between your auto-attacks. To coincide with this adjustment, we also changed the effect of Sange.

      While these adjustments do not make it so a single attack is significantly more powerful, it makes it easier to generate TP and enmity, so we’d like everyone to try it out and provide feedback.

      Additionally, Daken also has a special characteristic where the attacks do not feed enemies TP.
    (5)
    Devin "Camate" Casadey - Community Team

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    Job Adjustments Part 2

    Quote Originally Posted by Akihiko_Matsui View Post
    • Summoner
      We’ve added the new avatar Atomos as well as the ability “Apogee” which allows you to immediately use another Blood Pact. We’re looking forward to hearing your feedback on both of these.

      Additionally, we also made changes to Avatar’s Favor. When using Avatar’s Favor the perpetuation cost of avatars increases, but we’ve eliminated the attack penalties and other limitations. Moving forward we plan on making further adjustments to Avatar’s Favor.
    (3)
    Devin "Camate" Casadey - Community Team

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    Job Adjustments Part 3

    Quote Originally Posted by Akihiko_Matsui View Post
    • Blue mage
      In comparison to enhancement capabilities of other jobs, blue mage had some areas that were not up to par, and to improve this we increased the effect duration and reduced the casting time for enhancing-type blue magic spells.

      Additionally, we also added attribute adjustments to spells that were added after Seekers of Adoulin widening blue mage’s battle capabilities.
    (4)
    Devin "Camate" Casadey - Community Team

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    Job Adjustments Part 4

    Quote Originally Posted by Akihiko_Matsui View Post
    • Dancer
      We largely reduced the recast timer for steps, Presto, Striking Flourish, and Ternary Flourish. While dancer is a job that has a lot of aspects to it, we’ve made it so more damage can be dealt.

    • Geomancer
      We added the new ability “Entrust” which allows you to cast an indicolure spell on a party member. There are many uses for this ability, so please test it out.
    (4)
    Devin "Camate" Casadey - Community Team

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    Job Adjustments Part 5

    Quote Originally Posted by Akihiko_Matsui View Post
    We’ve raised the skill cap for front line damage dealing jobs’ main weapon type to A+.
    • Main combat skill increases
      Job Combat Skill Pre-adjustment→Post-adjustment
      Thief Dagger 417 → 424
      Beastmaster Axe 417 → 424
      Ninja Katana/Throwing 417 → 424
      Blue mage Sword 417 → 424
      Puppetmaster Hand-to-Hand 404 → 424
      Dancer Dagger 404 → 424
      *Values displayed are for level 99.

    Additionally, we largely increased the accuracy, ranged accuracy, and magic accuracy for pets. We looked into making adjustments via abilities and such, but in order to make it easier for pet jobs to participate in content we prioritized speed. We’ll continue to make adjustments moving forward so that pet jobs can easily participate in content.
    • Accuracy adjustments for each job’s representative pet
      Job Pet Pre-adjustment→Post-adjustment
      Beastmaster Generous Arthur 798 → 866
      Dragoon Wyvern
      834 → 902
      Summoner Garuda 807 → 875
      Puppetmaster Automaton (Valoredge) 760 → 828
      *Accuracy values are for pets at level 119.
    (4)
    Devin "Camate" Casadey - Community Team

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    Quality-of-life Improvements

    Quote Originally Posted by Akihiko_Matsui View Post
    We expanded the equipment set capacity from 20 to 100. I hope everyone will be able to put them to good use.

    Additionally, we added new icons for stairs, teleport locations, and other locations to the map. We’ll be adding more as we move forward and we’re prioritizing those that involve transportation.

    Furthermore, we’ve added a feature to Mog Gardens that allows you to perform tree pruning, weed removal, and excavation multiple times at once.

    In the next version update we plan on adding a feature that halts consequent gathering attempts when the effects of fertilizer run out, and we’ll be making it easier to perform gathering multiple times at once when using fertilizer.
    (4)
    Devin "Camate" Casadey - Community Team

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