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- The following jobs will undergo adjustments.
- Warrior
- The effects of the job ability Berserk will increase in stages as the player rises in level. Physical attack will increase by 1% per stage at levels 50, 60, 70, 80, and 90, and will reach a maximum of 30% when combined with the original effects.
- The effects of the job ability Defender will increase in stages as the player rises in level. Physical defense will increase by 1% per stage at levels 50, 60, 70, 80, and 90, and will reach a maximum of 30% when combined with the original effects.
- Thief
- Dagger skill will be raised from A to A+.
- Beastmaster
- Axe skill will be raised from A to A+.
- Familiars summoned using the Call Beast ability will have increased physical and magic accuracy when level 100 or above.
- Ninja
- A new job trait, Daken, will be added.
When equipped with a shuriken, the ninja will occasionally throw it upon autoattacking.
This trait will be learned at level 25 and will increase in stages at level 40, 55, 70, and 95.
* Shuriken thrown using Daken will not be consumed.- Sange will undergo the following adjustments.
Sange (Recast time: 3 min., effect duration: 60 sec.)
Daken will always activate but consume shuriken. Increase ranged accuracy by 25.- Katana skill will be raised from A to A+.
- Dragoon
- Wyverns will have increased physical and magic accuracy when level 100 or above.
- Summoner
- A new spell will be added.
- Atomos (Lv. 75, Recast time: 60 sec.)
Removes one magic effect from an enemy and grants it to friendly players within area of effect.
* Atomos has no additional blood pacts usable during Astral Flow.- A new job ability, Apogee, will be added.
Apogee (Lv. 70, Recast time: 5 min., Effect duration: 60 sec.)
Decreases the recast time on the next blood pact, but causes it to consume more MP.- The job ability Avatar's Favor will be changed.
- Penalties, including physical and magic attack, will be abolished.
- The avatar's perpetuation cost will increase.
- Avatars will have increased physical and magic accuracy when level 100 or above.
- Blue Mage
- The casting time of the following spells will be decreased.
Metallic Body / Warm-Up / Amplification / Zephyr Mantle / Triumphant Roar- The effect duration of the following spells will be increased.
Memento Mori / Reactor Cool / Saline Coat / Plasma Charge / Diamondhide / Magic Barrier / Barrier Tusk / Orcish Counterstance / Nature's Meditation / Zephyr Mantle / Triumphant Roar- The MP cost of Triumphant Roar will be decreased.
- The efficacy of Regeneration will be increased.
- Attribute adjustments will be added to the following spells.
Tempestuous Upheaval / Rending Deluge / Enbalming Earth / Foul Water / Retinal Glare / Subduction- Sword skill will be raised from A to A+.
- Puppetmaster
- Hand-to-hand skill will be raised from B+ to A+.
- Automatons will have increased physical and magic accuracy when level 100 or above.
- Dancer
- The following job abilities will undergo adjustments.
- The recast time for steps will be decreased from fifteen to five seconds.
- The recast time for the job ability Presto will be decreased from thirty to fifteen seconds.
- The job ability Climactic Flourish will receive a damage boost varying with charisma.
- The job ability Striking Flourish will have its recast time decreased from 120 to thirty seconds and will receive a damage boost varying with charisma.
- The job ability Ternary Flourish will have its recast time decreased from 120 to forty-five seconds and will receive a damage boost varying with charisma.
- Dagger skill will be raised from B+ to A+.
- Geomancer
- A new job ability, Entrust, will be added.
Entrust (Lv. 75, Recast time: 10 min., Effect duration: 60sec.)
The next indicolure spell cast may target a party member.
If you wish to discuss or submit feedback on this topic, please use the [dev1235] tag.