Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Thread: Space Savers

  1. #1
    Player
    Join Date
    Jan 2012
    Posts
    645

    Space Savers

    Chatoyant Staff, it was awesome, right? Am I right? Everybody loved them some Chatoyant Staff when it came out, great idea, even though it's mostly useless now, why can't we apply this same success to a number of other things? This would save many many players some space.

    Scintillant Gorget: All the sea WS gorgets rolled into one, perhaps with an additional +3 to all stats on top of it.

    Scintillant Obi: All the elemental Obis from sea rolled into one, Conserve MP +10

    Scintillant Belt: All the abyssea WS belts rolled into one, Conserve TP +10.

    Scintillant Sachet: 99 Ammo, All stats +2, all elemental resistances +10, occasionally absorbs elemental damage taken.

    Many people still use MANY ws gorgets/belts, obis, and sachets, why not combine them so we can have a teensy bit more room at the end of the day?

    Also a plug for my other thread that may help inventories here: http://forum.square-enix.com/ffxi/th...ntory-Solution

    All this time has passed and there has been no official comment on it, so I posted this.
    (11)
    Last edited by Selindrile; 09-18-2014 at 07:22 AM.

  2. #2
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    I really wish they'd do this, it'd save a lot of room and there's little reason not to.
    (2)

  3. #3
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    my self and other have started treads about this before (a while back, like shortly after the staff came out). But totally liking this one to show there is still interest in this!
    (1)

  4. #4
    Player
    Join Date
    Jan 2012
    Posts
    645
    Ah thanks, sorry that I didn't give credit where it was due, but I wasn't aware of other such threads but, it seems like an obvious enough idea right? And it would be wonderful, I can't fathom why they wouldn't do it.
    (0)

  5. #5
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    They already said no... sorry. I agree with the OP - these would be great.

    Quote Originally Posted by Camate View Post
    Greetings,

    While keeping game balance in mind, we do not have any plans to introduce items that combine elemental gorgets, belts, grips, etc. By separating them by element, we were able to give them very powerful effects, and the team would like you to switch out your equipment if you wish to receive effects from different elements.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  6. #6
    Player
    Join Date
    Jan 2012
    Posts
    645
    God... I missed that thread, that response is rediculous.

    These would only equate to inventory +7 per combine, Camate can tell "the team" we already do switch out our equipment to receive all the effects, but there's 0 game balance reason we should need to.

    Don't pretend that by separating them by element that gives you the ability to make them more powerful, not only would game balance not come crashing down, it would have a minimal effect on it, if any.

    In a game in which gearswapping weren't the expected norm and the system prohibited you from doing so, that justification would be fine. But not in XI, not remotely.
    (3)
    Last edited by Selindrile; 09-18-2014 at 01:57 PM.

  7. #7
    Player
    Join Date
    Jan 2013
    Posts
    124
    Also liking this thread in the hopes they change their mind.
    (4)

  8. #8
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Agreed. Would like to see them change their mind too. It's a nonsense response, frankly.
    (1)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  9. #9
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    But mages are not allowed to be op. >.<
    (0)

  10. #10
    Player
    Join Date
    Jan 2012
    Posts
    645
    This wouldn't make anyone OP, would save melees slightly more room than mages, as they'd be combining Gorgets and Belts, Mages would only get belts, sachets are universal but, melees are slightly more likely to equip them I'd think on average.
    (0)

Page 1 of 2 1 2 LastLast