• Surge Walks and Endowed Walks will be added to Walk of Echoes.
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    • Surge Walks
      Surge walks are existing walks retooled for content level 119. Clearing these walks yields capacity points and higher level versions of existing Walk of Echoes equipment.
      • Participating in a Surge Walk
        Clearing an existing walk has a chance to cause that walk to enter surge mode. (Fixed September 4, 2014)

        Players can interact with the Echo Disseminator located near the entrance to check whether or not a particular walk is in surge mode.

        As is the case with ordinary walks, players must possess a Kupofried's medallion to participate.
      • Ending a Surge Walk
        Clearing a surge version of a walk will reset it to its ordinary state. Furthermore, if a battle does not start within one hour (Earth time) of the time the walk converted, it will revert to an ordinary walk.
    • Endowed Walks
      In an endowed walk, players currently participating in a battle and those that enter afterwards receive a staggering amount of temporary items in addition to a bonus to their post-victory evaluations.
      • Participating in an Endowed Walk
        Vanqushing monsters or striking at their leaders’ weak points has a chance of triggering an endowed walk.

        Players can interact with the Echo Disseminator located near the entrance to check whether or not a particular walk is endowed.
      • Ending an Endowed Walk
        An endowed walk will end either when the battle ends or when no more players remain inside.
    • Checking a Walk’s Status
      Players can interact with the Echo Disseminator located near the entrance to check whether or not a particular walk is endowed or in surge mode.
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      A filled-in star (★) means that the walk is in surge mode or endowed, whereas a blank star (☆) means that it is not. The percentage value indicates the odds that the next walk will be of the type in question. Clearing a walk raises this percentage.

      The Echo Disseminator will also teleport players to the Veridical Confluxes of each appropriate walk and inform players of whether or not there is ongoing combat.
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