Howdy all.
After enjoying another of SquareEnix's game's Bravely Default it made me think that FFXI could have fun with the slot system Bravely Default had. Where each character had up to 5 Slots where they could equip passive abilities that were unlocked on other job classes.
So say FFXI gave each player 5 Slots and made a new Merit Category for each Job Class that unlocked a Passive Ability to equip to those Slots from the main menu or Mog House.
Just some examples:
Job: Ninja
Ability: Duel Wield I (doesn't stack with other Duel Wield Traits)
Equip: 2 Slots
So now lets say we got a Rng/War and they use 2/5 Slots to equip Duel Wield 1 they unlocked from meriting Ninja. I could see this being something Mage Jobs could be interested in as well.
Job: Thief
Ability: Dagger Skill A (makes a job class with native Dagger skill to have A rank)
Equip: 1 Slot
Anything lower than A rank wouldn't even be considered for content and skills like this could help some Jobs that only have Blunt/Piercing/Slashing choices be welcomed to content that requires only 1 of those Damage types.
Not saying the above examples HAVE to be implemented they were just quick examples to get the basic idea of the system.
If SE managed to balance such a system, it could make for some interesting customizations on Jobs.
You guys think a system like this could be fun?
For fun post your ideas for possible slot abilities for any job class using the following template:
Job:
Ability:
Slot Cost:
Reasoning for equipping this ability if not super obvious.
~Have some fun people~