Dev team,
Please consider looking into some of the modifications we are currently seeing in the job points system. I bring to your attention THF. You have a category for steal cooldown time. Steal is a 5 min ability = 300 seconds. Your JP category reduces this by 2 seconds. 2/300 is nothing. It's insignificant. Even if you grinded many many many hours your total reduction is 20 seconds assuming each level is 2 seconds.
To put things in perspective, increasing this category once only makes your steal ability recharge .066% faster. Dumping all 10 levels of JP into it gives you 6% faster recharge on your steal ability- which could be argued is pretty damn useless as it is.
My point is, with the amount of effort it takes to get just one single JP (not to mention the effort to increase categories beyond that with the scaling system) the rewards are a complete joke. No one will even bother. I got a JP on my thf while farming in Marjami, and I didn't even know what to apply it to. They all suck so bad, so I put it in SA effect, so 1% more DEX is taken into consideration. Wow, so what will that do for my SA damage? 1-2 more?
Please please have another look at this system because it's flawed beyond belief. Blue Mage has the only category worth investing in.