Quote Originally Posted by Draylo View Post
lol, I know it isn't your fault but that is funny.
This. I'm almost certain I remember a dev post shortly after the original magic revamp that made low tiers much better to spam that said they'd be looking into making high tier spells more attractive.

For what it's worth, I'm happy with the nuking hierarchy atm, but I would really like to see MP costs re-evaluated as a whole. Tier I-III is pretty much fine, but IV and V get a bit too high in their cost. The cost difference between Stone >> Thunder should be lowered greatly as well, just as the damage gaps were. Stone I: 4 MP, Thunder I: 34 MP, base damage difference of 25. Stone III: 64 MP, Thunder III: 129 MP, idk the damage difference, but it's no where near double, as the MP cost is. It's just not enough to justify unless you absolutely need to be nuking an element besides Stone.