Originally Posted by
Balloon
Server strain is becoming their new PS2 Limitations - but that response is just incredibly poorly worded.
Though transferring enmity is just a case of removing enmity for one player and adding enmity to another. I don't see what kind of strain that can really give considering near enough every JA and spell in the game adds an amount of enmity, including hitting things, and some remove enmity, like high jump, volatile lowering on it's own, and getting hit. Enmity changes are performed thousands of times per second in this game, so.. a couple of hundred thfs being able to accomplish would cause undue strain to the server? I don't see how..