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    “Freshly Picked Vana’diel 9” Digest

    Greetings,

    To coincide with the July version update, Producer Akihiko Matsui held another "Freshly Picked Vana'diel" to go over some of the new content and discuss other topics pertinent to adventuring. Below is a digest of what was discussed.


    Quote Originally Posted by Akihiko_Matsui View Post
    Hello,
    Matsui here.

    Thanks for tuning into Freshly Picked Vana’diel 9.

    For those of you who were unable to watch the stream, I've created this digest of what was discussed during the stream.



    Table of Contents
    (3)
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    Content Adjustments

    Quote Originally Posted by Akihiko_Matsui View Post
    (07:10~)
    • Skirmish
      • Adjustments to the exchange rates for wailing stones
        We've made adjustments to the exchanges rates for wailing stones, which eased the difficulty for obtaining them.
      • Adjustments to the drop rate of wailing stones
        After making adjustments to the drop rate in the June version update, we received a lot of feedback from players, and based on this we re-adjusted the drop rate of the other type of stones. We've lowered the drop rate of ghastly stones and raised the drop rate of wailing stones.
    • Colonization reives
      • Adjustments to the spawn rate of monsters
        We’ve made adjustments to that colonization reives can be cleared more easily with a fewer amount of people. We extended the spawn rate of monsters and increased the opportunities to attack the obstacles. Additionally, we’ve reduced monster detection range, which will reduce the danger of monsters attacking from the opposite side of the wall.
    • Salvage
      • Adjustments to Bhaflau Remnants-II
        In order to improve congestion from one remnant being heavily focused on, we’ve balanced out the amount of alexandrite that can be earned from each Salvage area.
    • Nyzul
      • Adjustments to obtaining mythic weapon skills
        Progression in Nyzul will now no longer affect the requirements for unlocking mythic weapon skills.
    (4)
    Devin "Camate" Casadey - Community Team

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    High-tier Mission Battlefields

    Quote Originally Posted by Akihiko_Matsui View Post
    (10:00~)
    *The video shows off the Shadow Lord battle.
    • High-tier mission battlefields: “★The Shadow Lord Battle” and “★Head Wind”
      The Shadow Lord and the Shikarees make their appearance in new high-tier mission battlefields. Similar to the original mission battle, mid-way through the fight the Shadow Lord will phase change and start to deal heavy attacks repetitively, so it’ll be important to deal damage to him quickly once he changes.
    (4)
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    Job Adjustments

    Quote Originally Posted by Akihiko_Matsui View Post
    (24:35~)
    • Red mage
      • Addition of new enhancing and enfeebling magic spells
        Haste II gives 30% haste.
        Flurry is a new spell that reduces ranged attack delay, and Flurry II also reduces ranged delay by 30%.

        The effect for Distract II and Frazzle II will increase depending on how much MND and enfeebling magic skill you have. At the maximum, each spell will reduce physical evasion and magical damage, respectively, by 50.
      • Adjustments to the status ailment “Weight”
        To coincide with the addition of Distract, we’ve removed the reduced physical evasion effect from the status ailment “Weight”. Considering the effect of reduced movement speed, there were a lot of monsters we had make resistant to this, which then made it difficult to utilize this effect as a means to reduce physical evasion. As such we decided to completely separate this effect.
    • Geomancer
      • New spells: Indi-Haste and Geo-Haste
        The effects of both Indi-Haste and Geo-Haste are affected by the caster’s handbell skill and geomancy skill, so while I cannot give a specific number for the effect, they can both have the potential to reach the stats of Haste II.

        In recent battles haste is becoming more and more important and has been limiting the back line jobs that are being utilized. Due to this, we wanted to make it possible to reach the haste cap by using various back line jobs.
    • Blue mage
      • New blue magic spells
        We’ve added three new blue magic spells. Erratic Flutter, which gives the effect of Haste II; Thrashing Assault, which has a high amount of power in exchange for a somewhat longer recast time; and an AoE magic attack, Subduction.
      • Adjustments to high level blue magic spells
        To go along with the weapon skill adjustments that took place in the June version update, we’ve been looking into re-adjusting the blue magic spells that can be learned at high levels. We’ll be making an announcement in the coming days about when and what will be adjusted.
    • Corsair
      • Adjustments to Corsair’s Roll
        We’ve made it so Corsair’s Roll also affects capacity point gains.
    • Puppetmaster
      • Addition of Haste II to the stormwaker head
        Based on feedback from the previous Freshly Picked Vana’diel, we added Haste II to the stormwaker head.
    (6)
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    Monster Rearing

    Quote Originally Posted by Akihiko_Matsui View Post
    (29:30~)
    *The video introduces monster rearing with gameplay.
    • New Mog Garden feature: “Monster Rearing”
      It’s now possible to raise monsters in your Mog Garden. By taking care of monsters you can receive various kinds of items.

      This is content that will allow you select how you’d like to enjoy it based on your preference. Depending on the choices you make when taking care of your monsters, you can choose to raise them for items or raise them as pets you can love.
    (5)
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    Synthesis Adjustments

    Quote Originally Posted by Akihiko_Matsui View Post
    (45:50~)
    *The video introduces the synthesis history function.
    • New feature: “Synthesis History”
      This is a feature that will allow you to remember up to 10 recipes you’ve synthesized. Please put it to good use!
    (4)
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    Campaign Announcements

    Quote Originally Posted by Akihiko_Matsui View Post
    (49:40~)
    • Summer Alter Ego Extravaganza
      During the extravaganza you can obtain alter egos of Campaign generals Elivira, Noillurie, Lhu Mhakaracca, and the scout NPC Ferreous Coffin.
    • Campaign Festa
      During the event period, you can earn double experience points and allied notes when participating in Campaign. Additionally, we’ve added various items as rewards for certain Campaign Ops, one of which is Haste II.
    • Alter Ego Expo
      Alter ego’s HP and MP have been enhanced and they also have been given strong resistance to status ailments. Bring your trusty alter egos with you and enjoy your adventures.
    • 12th Vana’versary Mog Bonanza winning numbers announcement
      Did we have any lucky winners amongst those of you who bought bonanza marbles?
      We’ve put the winning numbers on the server message, so don’t forget to check them out.
    (4)
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    Future Campaign Plans

    Quote Originally Posted by Akihiko_Matsui View Post
    (53:50~)
    *The video introduces new alter egos and equipment.
    • July 2014 Login Campaign
      The new Star Sibyl alter ego can be obtained during the July 2014 Login Campaign. She is an alter ego that will not actually participate in the battle, but summoning her will give you a magic attack bonus and increase magical accuracy.

      Additionally, you can obtain the brand-new Kyuka Uchiwa item. This is not a firework, it’s a hand-held fan weapon that you can equip.
    • Sunbreeze Festival
      During this year’s Sunbreeze Festival you’ll be able to obtain new Happi items. Pairing this up with the hand fan should definitely get you in the summer spirit!

      Additionally, alongside the Sunbreeze Festival as usual Mumor and Uka will make an appearance, and you’ll be able to obtain their alter egos. By summoning them both at the same time, the stats of the abilities they use will increase. Mumor’s samba effect duration will be increased and Uka’s waltz potency will be enhanced.
    (6)
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    In Closing

    Quote Originally Posted by Akihiko_Matsui View Post
    *The video shows off an area that is in-development.

    The next version update is slated for mid-August. This is a large-scale version update where we’ll be continuing the Adoulin storyline and opening up new areas.

    In addition to this, we’ll be adding new battle content for Skirmish, adding new job point categories, introducing different versions of alter egos, implementing a new equipment swapping feature, and much more! I hope you are all looking forward to it.
    (9)
    Devin "Camate" Casadey - Community Team