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  1. #1
    Player Bahamut's Avatar
    Join Date
    Mar 2011
    Posts
    99
    Character
    Craftthree
    World
    Fenrir
    Main Class
    RDM Lv 1

    My thoughts on the WHM after obtaining end game and fully geared.

    So I just want to start by saying this is my experience as a whm and everyones experience will definitely be different then my own.

    I came back to the game as a 99 WHM from pre-adoulin days, when Adoulin expansion just came out. Since then I have looked into becoming a full time whm starting in 117 eminent gear.

    I first realized that Item level 117 doesnt matter when joining parties. I joined a Delve party right off the start. They told me they were sorry they were going to have to boot me because I had little to no Cure Potency, which caps at 50%, mine was around 4% from my cape. I had no Cure Casting time on my gear, and zero fast cast. I asked the leader of the delve party what should I have? She replied abyssea pants +2 for whm would be a good place to start.

    So I took her advice and off I went, I realized I would have to look at each piece of my gear, and go for only three things. 1. Cure Potency 50% (max), 2. -80% Cure Spellcasting reduction. (max) and 3. 40% Fast Cast (max).

    As I looked up all the gear on BG Wiki for cure spellcasting times, and finding out that half of the spellcasting reduction equates to fast cast, I went on my jounrney to get as much possible % in each slot for those two things, and what I soon found out was that Item level does not apply to Whm's...

    What I mean is, that gear from Skirimishes even at +2 have little to zero spell casting time reduction, fastcast, or cure potency. So I am pretty much a frankanstien of many differant level gear with an average Item level of 110 after being fully completed. I have used zero skirimish armor or weapons. I did however use a crafted hat, body, a bayld hands sold by one of the guilds, a genbu shield which as been augmented to be better then sors shield, +2 pants from abyssea which is needed in order to gain 0 mp cost curaga's for battles like Shadow Lord, ect.

    So you get the picture, I am a whm which has almost no Item level on any of my gears because of the importance of cure potency, cure casting spelltime, and fast cast. In fact its so important that if you try to get into any tough content you are flat our denied.

    I hope someday in the future SE puts some of these most important stats for a whm onto skirimish gear or weapons, so that running skirmishes are something more important to a whm then just gearing up alts with runs. I do however really enjoy skirimishes ALOT. Its alot of fun and its fast pace like moblin mongerers were, and I like that kind of content alot. The feeling of going through a dungeon with a bard, rdm or cor next you you feeding you mp while taking on challenging battles that everyone has to pay attention to.

    Where was I, yes, sorry for the straying off topic. This is what my experience was getting to be fully geared end game and to the point to be able to run end game content as a whm. Hope your watching SE. 8)
    (1)

  2. #2
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Umm~ Skirmish Head has the best Cure Potency of any head piece, the hands are insane for Fast Cast, the Feet are fantastic for Cursna, the legs I'll agree for WHM are meaningless but even the body has some use as a Cure Potency piece for curaga spells(not single targets due to Solace bonus on Empyrean). While I agree more could be done to make these more desirable in general since mage stats unlike melee stats are all over the place, these pieces are already very good for WHM.

    :x
    (0)

  3. #3
    Player Dragomair's Avatar
    Join Date
    Jun 2013
    Posts
    105
    Character
    Dragomair
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demonjustin View Post
    Umm~ Skirmish Head has the best Cure Potency of any head piece, the hands are insane for Fast Cast, the Feet are fantastic for Cursna, the legs I'll agree for WHM are meaningless but even the body has some use as a Cure Potency piece for curaga spells(not single targets due to Solace bonus on Empyrean). While I agree more could be done to make these more desirable in general since mage stats unlike melee stats are all over the place, these pieces are already very good for WHM.

    :x
    Does theophany cap not exist?
    Also, most WHMs use Heka's in body piece.
    (0)

  4. #4
    Player Ataraxia's Avatar
    Join Date
    Feb 2014
    Posts
    146
    Character
    Angelicsmile
    World
    Odin
    Main Class
    DNC Lv 99
    I know that feeling to be denied :/ and without giving you a chance to prove yourself even with 117 gear from spark. I'll make a list of gear you need and why. In addition, before i start main healing magic and enhancing magic need to be MAX / CAP as well as enfeebling magic. Wayfarer item level 117 set is a awesome piece of gear because full set = 3 refresh tick. Wearing it full time give you protection from meteor and AOE from NM if they use.

    Legs : Orison Pantaloons +2 = This is a very important piece because if you macro this into any cure spell it convert 5% of it comes back to you as MP. This helps a lot and save you a lot of MP overtime as you Cure but you don't really need it to play a good WHM and most people buy Coalitions Ether and spam it when MP running low.

    Feet: Orison Duckbills +2 = This piece optional and it help with Auspice increase accuracy and subtle blow. This also help with spell that rely on enhancing magic like barspell, boost DEX or boost STR which ever the DD prefer.

    Weapon: Item level 115 Club Tamaxchi 1st or Chatoyant Staff 2nd Whichever you can get your hands on.

    Head: Skirmish Head and Gloves item level 113 or 119 either works fine. It's a good macro piece into Cure V or Curaga III spell.
    There are more gear i would list for you but that depends on how far you wanna take WHM. I'll leave that for others to post. Some WHM usually focus on fast cast Cure macro SET.

    now for the conclusion as a WHM you have to be fast when you see NM animation during a TP make sure curaga III or cure V depends if it's AOE or just 1 hit TP. Make sure to keep up Regen IV on DD that take most damage. Be sure to check your icon if you have ballad from Bard because this plays a huge factor in keeping up MP. If you cast Dia II on mob will help speed up the fight but some NM rare your not suppose to cast on them so keep in mind and ask Leader. Finally, if anyone did not know this, SE have beaten all Delve Content and Hard Mode Mission Battles using a 2 bard song, item level 117 gear set ONLY. Now that you know you should have a big smile on your face and be like Ohhh! "If i take my time and build item level 119 gear i can over power these NM =)". It's also how people play their job and understanding the situation is what get Wins but if not can practice until you get it. So even without those 119 gear you can still manage because update to weapon skill damage and a better way to control enmity as tank with Crusade spell all that good stuff.
    (0)
    Last edited by Ataraxia; 08-02-2014 at 09:12 AM. Reason: typo

  5. #5
    Player mattkoko's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Cure clogs are also a great addition to decrease spellcasting times. -15% is awesome. On your server, there are currently 2 on AH and about 400k. But if you ask me, they are well worth it. Especially if you full time the job. Orison legs +2 and cure clogs alone are a great start. As far as cure potency goes, this is what I have, mind you I am not a full time whm lol:

    cure potency
    Tamaxchi: 22%
    Sors Shield: 3% (also decreases spellcasting time by 5%)
    Theophany cap: 10% (also decreases spellcasting time by 4%)
    Gendewitha bilaut +1: 8%
    Genewitha gages +1: augmented 2% cure potency

    Total: 45% cure potency

    Keep in mind you can use even nq stones to try and get a little extra cure potency and -spellcasting time augments. Again, I am not a full time whm and a lot of this stuff is pretty accessible even for a casual player. Reforging some of the af and relic to even just 109 can help a lot and 113 skirmish gear have some great stats and have the potential to get decent augments even with the nq stones. I hope this helps. All of these pieces have served me pretty well so far. Oh almost forgot to mention. witful belt is also nice for spell casting times. Again has a bit of a high price tag, but is well worth it in my opinion
    (0)

  6. #6
    Player Rhonda's Avatar
    Join Date
    Mar 2011
    Posts
    42
    Character
    Rhonda
    World
    Asura
    Main Class
    MNK Lv 99
    WHM is the easiest job in the game to gear for. Gearing WHM doesn't require any other job at 99, the completion of any difficult battlefields, or much gil. If there is any job people are somewhat right to have high expectations of, gearwise, it's WHM. If you don't have good WHM gear it isn't because you weren't able to get a win on Delve or are waiting on a BC drop, it's because you're lazy. It may sound a bit extreme but it's really the only job that has it this easy.

    And, mostly as a response to Ataraxia, don't wear Wayfarer under any circumstance. Wayfarer is a sign of extreme laziness.

    Secondarily, I'm not standing around in my Cure gear that often and won't be getting hit with any AOE in it.
    (2)
    Last edited by Rhonda; 08-02-2014 at 11:27 AM. Reason: any job at 99 > any 'other' job at 99

  7. #7
    Player Selindrile's Avatar
    Join Date
    Jan 2012
    Posts
    628
    Character
    Selindrile
    World
    Asura
    Main Class
    BLU Lv 99
    iLevel items have some wonderful pieces, but they are primarily swap ones, unless you're someone who doesn't swap gear, which well, swapping equipment brings a lot to the table for a Whm.

    My biggest gripe is not that there are no good iLevel curing or curecast peices, there are certainly some, Though they're often not the best in slot, (aby legs and aby body though, are going to be reforged soon! they will likely be AMAZING cure peices)

    But I definitely am annoyed by a lack of good idle refresh iLevel gear, for all mages, I stand around in Serpentes hands and feet, either a wivre hairpin and iLevel body or heka's combo, nares legs, etc.... It's annoying when I miss swapping into defensive gear at the wrong time and get creamed, or having to sit in defensive gear and miss out on so many refresh tics.

    At the heart of it, there's not new gear that have lived up to old peices, whether it be refresh, whm legs mp return (though they made an ilv peice with 4% returned instead of 5 recently) or a few other things, they should specific care to watch what white mages wear, and give them appropriate peices, IMO, I hope they do some manual research.

    Until then, nothing will break if they add some refresh to non-body ilevel peices for mages, matching the old peices amount of refresh, but with added defenses, please consider this an official request.
    (3)
    Last edited by Selindrile; 08-02-2014 at 11:48 AM.

  8. #8
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Dragomair View Post
    Does theophany cap not exist?
    That I actually forgot about admittedly.

    Also, most WHMs use Heka's in body piece.
    Ignoring the fact that it's not as good, getting that body is going to be a lot harder than Gendewitha would be. ><;

    Quote Originally Posted by Selindrile View Post
    But I definitely am annoyed by a lack of good idle refresh iLevel gear, for all mages, I stand around in Serpentes hands and feet, either a wivre hairpin and iLevel body or heka's combo, nares legs, etc.... It's annoying when I miss swapping into defensive gear at the wrong time and get creamed, or having to sit in defensive gear and miss out on so many refresh tics.

    At the heart of it, there's not new gear that have lived up to old peices, whether it be refresh, whm legs mp return (though they made an ilv peice with 4% returned instead of 5 recently) or a few other things, they should specific care to watch what white mages wear, and give them appropriate peices, IMO, I hope they do some manual research.

    Until then, nothing will break if they add some refresh to non-body ilevel peices for mages, matching the old peices amount of refresh, but with added defenses, please consider this an official request.
    Now that, I can most definitely get behind! Serpentes and Nares are still required for my RDM and that DEF is just plain awful next to the DEF we see on gear now days, giving us new idle pieces would be a great way to address the issue.
    (2)

  9. #9
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dragomair View Post
    Does theophany cap not exist?
    Yes it does, but there are better options for both Cure Casting Time and Cure Potency.

    Quote Originally Posted by Dragomair View Post
    Also, most WHMs use Heka's in body piece.
    Only if they haven't upgraded their other equipment. You can cap Cure Casting Time without Heka's and there are better idle/refresh/curing pieces anyway.
    (1)

  10. #10
    Player Selindrile's Avatar
    Join Date
    Jan 2012
    Posts
    628
    Character
    Selindrile
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Sasaraixx View Post
    Yes it does, but there are better options for both Cure Casting Time and Cure Potency.
    Theophany +1, Gendewitha +1, are nearly identical for curepotency, and Theophany is better when curepotency is capped elsewhere, due to the higher mind, cure cast time will be capped with some combination, and is part of your precast set, though Hekas is still one of the better peices for doing so. A Whm should be curing in Empy+2 body, generally speaking, as long as they can cap their curepotency without their body piece.

    Quote Originally Posted by Sasaraixx View Post
    Only if they haven't upgraded their other equipment. You can cap Cure Casting Time without Heka's and there are better idle/refresh/curing pieces anyway.
    With what? Spurrina Coif is the only thing that offers more refresh with a 119 Body over Heka's combo, it's also not iLevel and costs about 50Mil on my server, most would rather put that money towards a REM, if they can manage 50M at all.

    You could idle in a Wivre Hairpin and a 119Body, the same refresh, and a little more defense, at best, and annoying to farm for anyone who doesn't have it, though, so is Heka's.

    Heka's combo is still the most frequent endgame idle option I see for Whms who have plenty of 119 gear that they swap into for other spells.
    (0)

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