Perhaps that's part of my problem I suppose, the fact I'm doing a bunch of stupid old out of date content to make my Mythic is preventing me from being able to really go out there and get Job Points. Unless they change the way Job Points work though that's not about to change any time soon, so it's an issue. Besides that the fact it's a MMO doesn't really give much cause for why exactly it should take so long for something so minor. You bring up the fact I'm making my Murgleis but at least that weapon holds multiple purposes, it's the best DMG and Enfeebling weapon, it even boosts convert.
Job Points take much less time but the amount they bring to the table in benefits are really not that large either, for RDM specifically you have 20 Magic Damage during Chainspell, 10 extra seconds on your Stymied Enfeeble, 10 Magic Acc/Atk, 10% HP Saved on Convert, and 10 extra Accuracy with Composure. That's hardly anything when you think about the fact that even at 5 JPs a hour, which to me sounds like a fairly high rate even with rings and double CP, you'd need to spend 66 hours to cap all 6 categories, that's 2.75 days.
The fact I'm making a Mythic also really doesn't discredit what I said because I have in the past multiple times said I think Mythics take far too long and that it's requirements should be cut down. You've opposed me every single time yourself even, so I'm sure you know this already. Murgleis is about the only thing I've left for RDM I really even care to get since the other things are mostly minor and would take a lot more pain to obtain, such as better augments on my Hagondes for instance. Spending my time on Murgleis has less to do with me being willing to spend high amounts of time on one thing but not another, and more to do with the fact it's one of the last things I have to do in a game where I'm constantly struggling as it is to find entertainment these days.
Job Points aren't fun, they're also not hard nor are they as rewarding for the time that need be spent on them. To me it seems SE has shown they mean for it to be a more casually earned type of point than something like merits even, I mean, just look at BLU's new category. +1% rate of learning BLU spells. Yeah, all the high end BLUs out there who care about BLU enough to farm JPs, that's what they're going to spend it on...
That category alone seems to scream "casually accumulating point system" because simply put the only people who need that category in the first place are people who don't even play or care about BLU. I myself have almost every BLU spell, I learnt everyone up to 95 before I stopped and even then I stopped only because it was before item level and my BLU wasn't geared enough to fight some of the higher end mobs I was coming up to. With that said, keep in mind the only times I ever played BLU at all after getting it to cap was to proc in Abyssea and VW, nothing else, and yet still I went out and got all of the spells. Maybe it's just me but I can't imagine a BLU having enough points to waste some on this category and yet not have all of their spells. I also can't see a player spending points on this category "just because" when future updates will other things that are likely to be much more worthwhile.
Now sure, it's just one category, but the point is that these things look like they're meant to be casual rewards. If they were like sparks, or even like merits, I'd be ok with that. I can get sparks when I do monstrosity, Salvage, Dynamis, I mean really anything in the game can give sparks even crafting. Merits, that's not as easy as crafting but it's still terribly easy. Anything I fight past level 60 gives me some credit toward merits, only 96+ for JPs though.
If they want a casually accumulating system, it needs some adjustments. Speed is one thing I see as a large issue especially when as we move forward and the slope continues to increase(or even if it just stays at 10) the rate will be horrible. Another issue is the amount of content which provides these points, everything in Adoulin does basically, but events like Dynamis or Salvage award us either none, or so few that a single point would take a week of runs(as is the case with Dyna...).