Page 3 of 3 FirstFirst 1 2 3
Results 21 to 25 of 25
  1. #21
    Player Elvyn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    52
    Character
    Elvyn
    World
    Cerberus
    Main Class
    PUP Lv 99
    Quote Originally Posted by Tetsujin View Post
    I believe these numbers indicate per tick recovery -- hence "gradually." Which is pretty sweet.

    If this does give 50 to 200MP per tick I think I'd rate this as one of our best Job Point categories.

    This is extremely useful for the many instances when the automaton is at low MP AND low HP where a DAD isn't possible.
    At first I interpreted it that way. However with no "time" data given it was to much of a variant. So I looked through most of the Puppetmaster's standardized vocab and noticed that SE like to give us basic gradients like our Mana-converter. So I took there description to mean using "Repair" with this JP would give us an advanced "Refresh" effect like 5/6mp Tick up to the number based on the Quality. I could completely be wrong. But if like the Regen Effect of Repair the Refresh effect is time based 200mp back per tick is actually bonkers and given SE's previous blunders I would err on the side of Caution with them.

    Also the wording of the second part "Amount of MP recovered depends on the item used." sounds all to final for me, If it had been Amount of MP recovered per/tick depends... Id be more open to that form of interpretation.

    However if is it "per tick" that would be amazing and I would be forced to hate SE a little less.
    (1)
    Last edited by Elvyn; 08-05-2014 at 06:21 AM.
    :O Destiny's Child Reformed!

  2. #22
    Player
    Join Date
    Aug 2011
    Posts
    317
    Interesting Puppetmaster Job Points:

    All of the beastmaster ones, I'd take them.

    Overclocked:
    Increase Automaton Parameters by 1 per job point
    Increase Automaton HP by 10
    Increase Automaton MP by 5.

    Burden Decay:
    Increase the rate of decay for overheating.

    Automaton Decision Making:
    Reduce the time it takes for automatons to make decisions (Ranged Attack, WS, Spell Delay)

    Automaton WS Dmg:
    Increase automaton weaponskill damage by 1%.

    Automaton Defense Bonus:
    -1% Damage Taken II

    Deus Ex Automaton
    Increase the base HP/MP for automatons activated with Deus Ex Automaton.

    Elemental Slots
    Increase the amount of Elemental Slots dependant on frame.

    Coupling:
    Increase the effects of attachments by 1%
    (0)
    Last edited by Balloon; 08-06-2014 at 04:36 AM.

  3. #23
    Player
    Join Date
    Aug 2011
    Posts
    317
    Wishlist Attachments:

    Optic Fiber II,
    Attuner II, Target Market II,
    Replicant: Improve Automaton Decision making
    Ersatz: All attachments act as if 1 maneuver was activated.
    Empathy Box: Forces Automatons to consider other people, enables -ra spells (Protectra), accessions applicable buffs.
    Soother: Converts % of health recovered into a stoneskin effect.
    (0)
    Last edited by Balloon; 08-06-2014 at 07:14 AM.

  4. #24
    Player Darthmaull's Avatar
    Join Date
    Apr 2013
    Posts
    37
    Character
    Darthmaull
    World
    Asura
    Main Class
    RUN Lv 99
    Are those real attachments or a wish list?
    (0)

  5. #25
    Player
    Join Date
    Aug 2011
    Posts
    317
    Wish lists, I apologise, I'll adjust it to reflect that.
    (0)

Page 3 of 3 FirstFirst 1 2 3