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  1. #1
    Player Darkdragongers's Avatar
    Join Date
    Mar 2011
    Posts
    54
    Character
    Darkdragongers
    World
    Odin
    Main Class
    SMN Lv 99

    Corsair new Roll

    what about going new roll for Rune Fencer's Roll and Geomancer's Roll?
    (3)

  2. #2
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    i support this, would be nice to see:

    Geomancer's Roll: Increases Magic Damage (the magic base damage like weapons), lvl 67
    and
    Runeist's Roll: Decreases Severe Damage taken, lvl 70
    (1)

  3. #3
    Player Sapphire's Avatar
    Join Date
    Mar 2011
    Location
    BACK IN BASTOK!
    Posts
    267
    Character
    Seigyoku
    World
    Sylph
    Main Class
    BRD Lv 99
    I for one, will not consider RUN and GEO complete until COR gets job rolls for them and... THEY GET JOBEMOTES!
    (0)
    Don't wish. Don't start.

  4. #4
    Player Reichleiu's Avatar
    Join Date
    Jun 2014
    Posts
    12
    Character
    Reichleiu
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Damane View Post
    i support this, would be nice to see:

    Geomancer's Roll: Increases Magic Damage (the magic base damage like weapons), lvl 67
    and
    Runeist's Roll: Decreases Severe Damage taken, lvl 70
    I would be more interested in a Magic Acc roll from GEO. Magic Damage would be nice but I don't think it would be nearly as useful.

    As for RUN roll, I would imagine its either MDT or Parry. MDT could be cool if it breaks the cap and Parry would be cool if it was some stupid high amount. I think this would be more inline with the job as well.
    (0)

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    317
    we have a Macc roll already. Warlocks roll. It gives a whopping 15 MACC.

    We have a MDB Roll, it gives an actually okay amount of MDB. 25+10(Ring)+8(Job Bonus) MDB.

    As much as I want them to be cool effects... I see it being Magic Evasion (Which is more in line with RUN) and .. Magic Damage seems kind of cool for GEO.
    (0)
    Last edited by Balloon; 07-30-2014 at 02:23 AM.

  6. #6
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    Lady luck, be kind!

    As it happens, we are actually in the process of looking into the effects and stats for both of these rolls.

    However, there are multiple jobs that are in need of adjustments more than corsair at the moment, so we will be focusing on these jobs first. After we finish adjustments for these other jobs, we will add the new Phantom Rolls. Once I have a more concrete time period to share, I’ll make a follow-up!
    (7)
    Colby "Grekumah" Casaccia - Community Team

  7. #7
    Player Sapphire's Avatar
    Join Date
    Mar 2011
    Location
    BACK IN BASTOK!
    Posts
    267
    Character
    Seigyoku
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Grekumah View Post
    However, there are multiple jobs that are in need of adjustments more than corsair at the moment,
    By which you mean... RUN and GEO need jobemotes!

    >.>

    <.<
    (4)
    Don't wish. Don't start.

  8. #8
    Player
    Join Date
    Aug 2011
    Posts
    317
    Not really related, but would it be possible to map out what Coursers roll does. It's unfeasible for the community to test it, but it's one of ... 3 rolls that there's no information about:

    Scholar's Roll - Conserve MP - No idea.
    Avenger's Roll - Counter Rate - No idea.
    Coursers Roll - Snapshot - No idea.
    (1)

  9. #9
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Rune Fencer - -% Magic DMG.
    Geomancer - + % Magic DMG (not MATK.)
    (1)

  10. #10
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Draylo View Post
    Rune Fencer - -% Magic DMG.
    Geomancer - + % Magic DMG (not MATK.)
    you mean like elemental staves for the geo one? I'd rather see a scherzo like roll for the Run one, but we prolly get some enhancing parry rate effect ¬.¬
    (0)

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