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  1. #1
    Player Olor's Avatar
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    Mar 2011
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    20 sets of gear is not enough

    I am really super happy about the addition of gearsets, but 20 gear sets is not nearly enough. I know I've heard from some people that they use more sets than that on a single job... I can certainly see how it is possible.

    I mean look at the gear you've created - there are pieces that you'd only want to equip while casting stoneskin, pieces you'd only want to equip while casting refresh, pieces only for while casting regen, pieces for only while casting bar spells, etc.

    At the very least any melee job is going to want to have a TP, PDT, and a WS set. Given that each WS uses different modifiers, only 3 sets is highly unlikely unless the job is easy-content solo-only or the player doesn't mind being laughed out of content.

    I want to emphasize that I am super excited about gear sets and I really appreciate the developer work that has gone into this.

    Can devs confirm that this is only the beginning and more gear sets are coming?
    (2)
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  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    317
    First thing I thought when I saw it. Hoping that the 0xx notation means that they're at least looking into expanding.

    To be efficient most people will have TP/TPacc WS/WSacc PDT MDT and then maybe TPmod WSmod.

    I suppose you could make the argument that if you're just changing a few pieces you can utilise the same ones and then use the 6 remaining slots in macros to change out.

    I'd prefer more slots, because lots of people have lots of jobs. That's the point of FFXI.
    (1)

  3. #3
    Player Draylo's Avatar
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    Mar 2011
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    778
    It's 20 sets of gear for each job or all jobs?
    (0)

  4. #4
    Player Olor's Avatar
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    Mar 2011
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    I'd hope it was per job but looking at the dev post it looks like 20 sets total.
    (0)
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  5. #5
    Player Zeargi's Avatar
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    Mar 2011
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    743
    Quote Originally Posted by Draylo View Post
    It's 20 sets of gear for each job or all jobs?
    For all jobs, but they did mention that there's a potential to grow. This is most likely a starting base to see if this can work out, remember when we didn't have as many macro books for the jobs?
    (2)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  6. #6
    Player Karbuncle's Avatar
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    Mar 2011
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    Well, after rereading it...

    As of the August update, it will be possible to register twenty different sets, with that number potentially increasing in future version updates.
    I imagine they're starting slow to see how it goes, and adding more in due time. Hopefully, they increase it over time.
    (0)

  7. #7
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Karbuncle View Post
    Well, after rereading it...

    I imagine they're starting slow to see how it goes, and adding more in due time. Hopefully, they increase it over time.
    Thanks, I missed that. I really hope so. At the very least this will help me out on a couple jobs for now.
    (0)
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  8. #8
    Player
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    Mar 2011
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    This will be great for those NMs that strip all your gear without giving encumberance.
    (0)

  9. #9
    Player Malithar's Avatar
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    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Olor View Post
    I mean look at the gear you've created - there are pieces that you'd only want to equip while casting stoneskin, pieces you'd only want to equip while casting refresh, pieces only for while casting regen, pieces for only while casting bar spells, etc.
    While we won't know until it's added, they may of thought of this already. The "leave same" and "remove piece" options were surprises to me, I just expected a straight gear set swap. Perhaps for spells like you mentioned, we'll be able to make a standard fast cast set, followed by "leave same" in the slots with +regen potency/duration, +stoneskin, etc, and add those swaps into the remaining lines of your macro. It's not a full fix, as the gear takes up different slots for different spells of course, and for some spells I'm sure there's more than just 4 pieces of specific gear for it, but it's something that might help stretch a few extra sets out.

    They did say when it was announced that they planned on launching with 100 sets, so either they ran into a big problem with development time/bugs, or they decided to go smaller at first to see how it worked out. I wonder if they were able to make them saveable server side, that was up in the air last time they mentioned it.
    (2)
    7/10/14

  10. #10
    Player Makenshi's Avatar
    Join Date
    Jun 2011
    Location
    Windurst
    Posts
    71
    Character
    Makenshiroi
    World
    Sylph
    Main Class
    BLU Lv 99
    what job requires anything near 20 sets?
    (0)
    My FFXI "Where the hell is Mak" video. http://www.youtube.com/watch?v=woxN-P-9a9Q

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