Quote Originally Posted by Karbuncle View Post
Mages have gear for movement speed.

http://www.ffxiah.com/item/15322/heralds-gaiters
and
http://www.ffxiah.com/item/14166/desert-boots

I realize the first one was mentioned in the OP as hard to get... but I mean a lot of times /sch is the best choice for a mage... so Sandstorm+Desert Boots will work well for many a mage... its like, 2 seconds to cast the spell in question to activate them.

Still i would like to mention the SAM/NIN boots, giving movement speed to SAM easily... Crimson for RDM and many a heavy armor job... but both the SAM/NIN and Crimson were as hard to obtain as Heralds at one point in time... (much more shortly so for the SAM/NIN ones lol)

So I think the only problem with Heralds is that they haven't become easier to obtain like the other non-Light armor options have... so maybe that would be good enough, making them easier to obtain? Obviously not super easy...
what krabknuckle is too polite to say is there are all too many people on these forums (and in game) whose default setting is to whine, "oh, another job can do something I can't", yeah, that's why it's another job. When a sam can sleep an end-game mob to run clear or a nin cast chocobo mazurka, a thf cast meteor, then maybe we'll see about you being given a free movement upgrade. until then, we don't care. And yes, I do play mage jobs, I just want to be on record as NOT supporting this, like I didn't support TH for pup, or DW for beast or any of a hundred other "urgently needed fixes to broken jobs" that were just to make them like all the others. A job needs things that make them unique, otherwise there's no point in even having a jobs system. and there's REALLY no point when the solution you are asking for is already in the game!!! just make the effort to do something. maybe you'll even find a feeling of accomplishment.