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  1. #11
    Player Feary's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    129
    Character
    Feary
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by hellblade View Post
    Not a whole lot of difference between 8% and 12% but there are times when you can definetly tell like when you have someone on /follow or running long distances you tend to fall behind or get stuck on corners etc... being stuck at 8% because you can't afford 20 mil or do legion is unfair to mage jobs when most other jobs have some form of easier to obtain. Hell give kirin another drop for movement mage feet 12% and i'd be happy having to farm pops and kill him.

    8 vs 12 is big difference in game mechanics. given the rate of speed in which certain species of mobs move, at 75 is was the difference between able to solo and dying. rdm or blm for example and even smn. losing aggro from distance and dot/nuke soloing is something they are being mindful. especially for a job like sch.

    now of course, the game has changed much since then. s.e has already mentioned possible changes to hnms like Tiamat, so we will have to see. if any changes happen i think, it will be on the availability of items like gaiters, vs giving emp 12% movement speed to jobs like smn blm sch and whm.


    if anything needs changes in the movement speed department its not being able to flee from raptors.
    (1)

  2. #12
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    When it comes to jobs that wear light armor such as thief, ninja, and ranger, they’ve been given means to make it easier to increase their movements speed as a special job perk, but we do not have plans to make this possible for all job across the board.

    While there is always the possibility that we add new movement enhancing equipment in the future, at the moment we do not have any specific plans to introduce this for caster jobs.
    (6)
    Devin "Camate" Casadey - Community Team

  3. #13
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    When it comes to jobs that wear light armor such as thief, ninja, and ranger, they’ve been given means to make it easier to increase their movements speed as a special job perk, but we do not have plans to make this possible for all job across the board.

    While there is always the possibility that we add new movement enhancing equipment in the future, at the moment we do not have any specific plans to introduce this for caster jobs.
    This would be acceptable if you didn't already give GEO 12% movement speed on their AF. But Geo is not a caster right? Or how about Bard?
    (7)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  4. #14
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Mages have gear for movement speed.

    http://www.ffxiah.com/item/15322/heralds-gaiters
    and
    http://www.ffxiah.com/item/14166/desert-boots

    I realize the first one was mentioned in the OP as hard to get... but I mean a lot of times /sch is the best choice for a mage... so Sandstorm+Desert Boots will work well for many a mage... its like, 2 seconds to cast the spell in question to activate them.

    Still i would like to mention the SAM/NIN boots, giving movement speed to SAM easily... Crimson for RDM and many a heavy armor job... but both the SAM/NIN and Crimson were as hard to obtain as Heralds at one point in time... (much more shortly so for the SAM/NIN ones lol)

    So I think the only problem with Heralds is that they haven't become easier to obtain like the other non-Light armor options have... so maybe that would be good enough, making them easier to obtain? Obviously not super easy...
    (5)
    Last edited by Karbuncle; 07-24-2014 at 07:09 AM.

  5. #15
    Player
    Join Date
    Feb 2014
    Posts
    146
    Quote Originally Posted by Camate View Post
    Greetings,

    When it comes to jobs that wear light armor such as thief, ninja, and ranger, they’ve been given means to make it easier to increase their movements speed as a special job perk, but we do not have plans to make this possible for all job across the board.

    While there is always the possibility that we add new movement enhancing equipment in the future, at the moment we do not have any specific plans to introduce this for caster jobs.
    Skadi's Jambeaux +1 18% speed movement is for thf/bst/rng/cor/dnc/run. I think all job should have a 12% movement speed movement gear in a form of AF 119 or relic 119 gear. If you do add new movement enhancing equipment i hope the design looks better than Skadi's Jambeaux.
    (1)

  6. #16
    Player SMD111's Avatar
    Join Date
    May 2011
    Posts
    332
    Character
    Kigensuro
    World
    Carbuncle
    Main Class
    SAM Lv 99
    here is a list of movement(+/-) gear
    http://wiki.ffxiclopedia.org/wiki/Movement_Speed
    (1)

  7. #17
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Vivik View Post
    This would be acceptable if you didn't already give GEO 12% movement speed on their AF. But Geo is not a caster right? Or how about Bard?
    Per the quest text for obtaining the sandals, by using the mats the NPC requests, you're now "running with the wind!" :P
    (2)
    7/10/14

  8. #18
    Player Numquam's Avatar
    Join Date
    Apr 2013
    Posts
    142
    Character
    Numquam
    World
    Bahamut
    Main Class
    BST Lv 99
    Why are people complaining! Use Desert Boots!
    (2)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    The 12% movement speed on GEO makes a bit more sense than movement speed for other mages. Since GEO is almost BRD-like in that they have to run in and out of range to cast Geo/Indi spells, and get in range for -ara spells which center on the caster not target and use directionality, movement speed plays somewhat more of an important role(vs WHM or BLM that can cast from 21' in 95% of cases)
    (1)

  10. #20
    Player JustAnotherJosh's Avatar
    Join Date
    Jun 2012
    Location
    Windurst
    Posts
    13
    Character
    Leafe
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Ophannus View Post
    The 12% movement speed on GEO makes a bit more sense than movement speed for other mages. Since GEO is almost BRD-like in that they have to run in and out of range to cast Geo/Indi spells, and get in range for -ara spells which center on the caster not target and use directionality, movement speed plays somewhat more of an important role(vs WHM or BLM that can cast from 21' in 95% of cases)
    And don't forget the Cardinal Chant job trait which provides different bonuses like increased magic attack bonus or magic accuracy depending on the GEO's positioning relative to the target. With so many features of the job being entirely dependent on the GEO's positioning in relation to both the enemies and the fellow party members it really does make sense that they receive a movement speed + option.
    (0)

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