Originally Posted by
Pixela
Is incredibly awful, you must lose almost all the players you get because the devs can't see this game from their viewpoint.
Any new player will have no idea of anything, a returnee that does not know to read ffxiwiki or similar sites again will have an awful time, even then you have to know what to look for.
I see many players that get to level 15-16 solo and flag up for parties in dunes. They then sit there for many many hours, I see players who have no idea what they are doing and just kill mobs till they get bored and quit.
Why is the trust system not given automatically with some kind of explanation? Why not give players a healer/DD/tank as a basic set and let them get more if they wish? Why do you have to unlock it from a quest and then unlock actual npcs? what if they don't know the quest exists?
Why is the questing system (the backbone of the new leveling system now that parties are dead) hidden in a menu and unlocked at some random NPC? Why is there no explanation?
Why do Square offer welcome back campaigns to a game with such a horrible system in place to welcome them?
FFXI does not deserve new players when it treats them so incredibly badly.
FFXI is only playable if you have FFXIwiki open and do a lot of research, as a game you play without that it's worthless. What is wrong with the devs really that they can't see this, this is the only game I've played that was so broken from a new player standpoint.