'Twas alway thus, when I first started in April '05 if you didn't have a copy of Brady you might as well uninstall and go elsewhere.
The game now is hugely better in several respects, but the one thing it's retained is the total opaqueness of the quest system, which is tied to total opaqueness of the reputation system .. the game give no clue reputation exists beyond a hugely inscrutable NPC interaction that gives zero clue how rep. is gained and you have no idea an NPC that won't talk to you today will talk to you tomorrow when you've bumped to the next rep. tier you don't know exists.
It's a damning indictment of a game that is largely unplayable without a 'guide'.
But the thing is that time is LONG gone. I remember having no clue what to do, but I had people to help me in my linkshell or in parties. Now a days, those parties aren't there, but the knowledge of those people is. The Wiki is open to everyone and has that information ready at a click of a button. So a new player has MORE than enough resources to do this. It just takes a little foot work on their part. FFIX had a quest line that most American players didn't even know existed, but that didn't stop some people from learning it by playing the game. It's an RPG, and in the same sense the First Final Fantasy was the exact same, you had to talk to people, and had to learn which ones you needed to talk to to get a quest or main story line completed. But then again, I grew up playing Dragon Quest and Final Fantasy. People nowadays just don't play games to actually PLAY them.
Last edited by Zeargi; 08-01-2014 at 02:22 PM.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
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