Originally Posted by
Balloon
This is what I was getting from this as well, and honestly, it's not going to be enough.
I'd rather see Enmity decay from attacks and damage at a steady rate, higher for non-tank jobs.
Currently, the enmity gained from a 5000 dmg ws, which isn't rare, generates a lot of enmity quickly. Then white damage.
I'd be curious to know if the standard damage multiplier for this is adjusted for ilvl equipment, presumably if it does then a 5000 dmg ws generates 0.3*80*5000/161.5 (Though I'm assuming that the standard dmg is floored), or 743 enmity/10,000. Attack speed for party content is insane, ws rate is insane, so capping CE is trivial. Getting hit for 1100dmg only resets this by 1042. Basically, it'd cap again in seconds.
The enmity changes have been half measures and they need a proper fix.
What I'd LOVE at this point, what I think is desperately needed, it some kind of sub-jobbable way to shed Enmity, like Enmity douse. Because hell, black mage does NOT need enmity douse, but most other jobs absolutely do.