I didn't have much time to play today, so I'll have to get the data tomorrow. But what I can tell you if I remember correctly (been a while) it's usually the Divine Assassins (Muu Buxu the Elusive) when they are arriving from the East (K-9/L-9).
Whenever they take too much time and I go get them they will be around J-9 in the tunnel, but when I get closer they magically start moving towards the fort. So I'm not sure if they are actually getting stuck in the terrain or simply wont load until someone visits that particular cell.
Kinda like the old saying says: If the Yagudo are supposed to approach the Fort from the East, but no one is there to see them, are the Yagudo really there?
'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
- Lord Gaben
'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
- Lord Gaben
When I had my where are the rest of my orcs problem in jugner they were going in a circle or something on wide scan until I approached them. Then they very slowly made their way to the fortification without agroing me. It's like they went to the bar and were so hung over they forgot they needed to go fight the next day. I think something similar is happening with the yags at the fort.
Maybe it could be changed to: "X mob is attacking the fort from the west," and then the mobs will just pop a set distance from the fort (like 100, 200 yalms or something)
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
They could add some sort of "portal" where the mobs would spawn from (like a bigger version of Belfry) to fix these issues. In the old days it made a ton of sense for mobs to arrive from zone line because back then they would aggro everyone they saw, regardless of having tags or not.
But it was changed because too many people complained they couldn't polish their nails in the middle of a freaking war zone due to all the angry beastmen attacking them on sight.
(ー△ー; )
So yeah, it hasn't made much sense for them to walk all the way from zone for many years now.
PS > For instance they could add a little update where the Belfry would fall from the sky as if the Beastmen could actually launch them from their strongholds and spawn invading forces from them.
Last edited by Raydeus; 07-23-2014 at 08:47 AM.
'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
- Lord Gaben
Lmoa in Beastmen that are heavily drinking or are getting drunk before the campaign battle in the next morning with a hang over or within a few hours! They must be having cheers Parties before there possible final death from the sounds of it and again I found it to be very funny!!
Edit: the topic thing I mentioned in an earlier post about mobs being buried partly or fully into the walls in a previous post here but off topic. Well i just noticed it happened recently this past week in Foret De Henniea but the leaves and scenery was to much in the way to get a good screen shot of it to show it and have it reported to the dev team. Ironically I couldn't figure out where it went to or where the leech was attacking me from at first but it did seem like it was attacking the top of my character's head but eventually figured out that it was on top of the cliff side wall buried itself mostly in the wall at the top of thew cliffside and the location to where it happened is where you get booted out from a failed or completed delve run. I mention this only because I've seen this happen at the campaign battle forts when mobs were attacking or finally attacking at that location but I have also seen them walk through and up narrow standing trees on there pathway walking through the lands to get to the fort. LOL {>_<}
Last edited by YosemiteYogorockBlondelle; 07-24-2014 at 02:02 PM.
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |