Devin "Camate" Casadey - Community Team
Synergy eh? Well anyone on Carbuncle needs one, I can synergize for you.
Will you actually "need" 60 synergy skill or will that just be the cap? From what I've seen you can attempt any synergy recipe with any synergy skill. Just it becomes a lot harder if you are below the cap too much. Like you have to Operate safety lever after each feeding and have more than 1 person kind of thing. But skilling up is often done a good 20-40 levels away from cap (though you don't have to complete to skillup but too hard makes it slower).
Which items will be able to be combined?
Sea Gorgets?
Sea Obis?
Abyssea Belts?
Yes, those 3 sets of items will be combined into 3 items.
I doubt you would need synergy 60 to attempt the synth. The way synergy works is that you take the Synergy Craft Cap - Your Synergy Skill, and every time you feed fewell itraises the impurity ratio by that percentage (minimum of 5%). So if you tried this synth with absolutely no Synergy skill, you'd get +60% impurities every time you fed fewell. The higher the impurity ratio, the more likely an explosion. Explosion = loss of furnace health and greater likelihood that the synergy will fail before you reach the required elemental balance.
However, you can get the aid of a skilled Synergist to do all the fewell feeding for you. Anyone at 55 or higher shouldn't have trouble with a 60 cap recipe. Note that to do this, you need to undertake the quest to unlock Synergy. You just form party with the synergist, trade the ingredients to initiate the synth, then he feeds fewell and whatever else needs to be done until synth is complete.
(I dunno how much of this you already knew, but even if you already knew all this it could be useful to others.)
don't really need to go do the old synergy quest anymore. just talk to the npc and you get your crucible.
Yeah that's why I was asking does need to be 60 mean that it's waaaaaaaay higher and that's what they think you need to be to succeed or does it cap at 60 and can easily do it at 40-50 depending on the amount of elements
It was stated these new combined items would be implemented in the February VU, but I don't see it in the notes (items section). I REALLY, really just hope they forgot to mention it, and it will still be added.
Please, add these in the Feb VU!
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