If this is true, and I don't think it is. I think it was there way of saying level 99s should not be worried about the potency of foot kick. Its rather stupid, not only does not having those spells effects limited higher level blue mages. It could/would also effect people subbing blu looking for that occasional additional effect (for those acceptable) It will also effect those leveling blu who don't have access to other spells.
Not to mention, Barbed Crescent is a level 99 Spell. and Tourbillion is a level 97, Unbridled Learning spell. There really isn't an excuse. This is a bug that simply limits those playing blu and it should be fixed.
Greetings,
Apologies for the delay in responding as it took a bit to confirm the issue.
Currently, we’ve confirmed that this issue is only occurring for certain characters. Meaning that these spells are working properly for some and not working properly for others. The team is doing their best to pin-point the cause of these, but has been unable to single it out as of yet. In order to aid their testing, we’d like to obtain a good sample of character data to work with, so if you are experiencing issues with these spells, please list make a post in this thread letting us know and we will collect your character name and world to give to the development team.
Apologies for the inconvenience, and we appreciate your cooperation!
Devin "Camate" Casadey - Community Team
Basically there is a huge list (not just those 2 spell they are just the ones that are potentially very useful) of blu spells as well as some ws where the additional effects on them will have floored land rates on anything that is above level 40. Even with ilvl and macc sets. It's like they all have -600 or more macc on them. Or almost from the looks of it don't even account for skill in their macc
Barbed Cresent & Tourbillion have floored magic accuracy every time I cast them (seems to be on most higher leveled mobs like those in marjami ravines) on Shiva Server. There is a very low chance accuracy down lands with Barbed Crescent and defense down lands with Tourbillion. There are other spells/ws's that have issues, though I'm not positive to the whole list if someone can help with those.
Thank you, Camate. I'm sorry I have to keep annoying you all with these issues.
I'm pretty sure Sandspin and Hecatomb Wave are having the same issues. They are incredibly inaccurate via additional effect magic accuracy. Same as Tourbillion and Barbed Crescent. With enough magic accuracy, these spells might serve a purpose.
Last edited by Tennotsukai; 06-19-2014 at 12:24 AM.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |