Originally Posted by
Alhanelem
There are, I made the comment just because there is no conceivable reason why you would unequip your animator to use one, because it would drastically lower your performance, whether you actually threw any or not.
Predatory, I know you werent picking and choosing, I'm just pointing out that most jobs can equip a throwing weapon with little or no detriment to their performance. PUP can not because of the animator (which people have complained about this fact in the past- the only "ammo" that works with the animator is automaton oil). So just pretend PUP has no throwing skill, because they can't equip one.
Also, as I mentioned before, Staff on SMN needs to be up there as well (though now that I look back again, I think you were only discussing alternative weapon types and not what they are already best with)