RR/VV/Stout STR FTW, modify that WS, all Apoc gonna do is allow you to get up after you die from pwning face. You asked for good Ukko Atma set, RR/VV/Stout
RR/VV/Stout STR FTW, modify that WS, all Apoc gonna do is allow you to get up after you die from pwning face. You asked for good Ukko Atma set, RR/VV/Stout
I'm showing w/2+3marchers, haste, Hasso, 5crit merits, rcurrybun the following:
lolRRVVStout:
DPS: 636.650
WS: 4178 (This is actually taken from the zerk down set, because this gimp atma combo actually requires gear changes with zerk up)
RR/SS/Apoc:
DPS: 801.864
WS: 4654
But at least I could get up faster
Quite a big dps difference, yeah anyone who says VV or Stout is best is a total noob
I played with a maschu war who used DA atma because she thought it was better than apoc...
wut
Crit damage cap is why people now use RR/SS/Apoc.
Gear for 5-hit vs 6-hit and which is ultimately better is another argument.
Gear for 5-hit includes 39 STP, you can only get 37 in gear which means you require VV (or moonshade).
5-hit was better DPS before the update,
6-hit is better now because you can use Adaman/Armada Hauberk + Claymore Grip to increase the effects of severely increased damage from crits
Outside however 6-hit was always better.
Hello, Clocking in here for a moment (yay for my first post) I would just like to quickly say that I have not been playing very much lately so I was not aware that the Crit Damage Cap was raised from +50% to +100% and this will definitely have an impact on my Atmas and possibly some gear settups that I use However, I must protest against changing from my 5-Hit Settup to a 6-Hit Settup for only +6% Damage Increase since other than Ravager's Feet, WAR only gets Cavaros Mantle and Claymore Grip. And to prove this, I will illustrate a "Perfect Scenario" to eliminate most variables to see which set has the higher Damage Output of the two. All Variables Eliminated are only ones that are completely irrelevant to the test.
Assume Ukonvasara
Assume 100% Accuracy and 100% Critical Hit Rate
Assume Base Critical Hit Damage is Fixed at 350
Assume Atmas are Raised Ruins, Sanguine Scythe and Apocalypse
Assume 29% Double Attack Rate and 15% Triple Attack Rate in Both the 5 and 6 Hit Builds (56:29:15)
Assume that a Revolving Hit Cannot Occur with Ukko's Fury (No 5/4 or 6/5 Hits)
Assume WS Damage on Ukko's Fury is fixed at 6000 for 5-Hit and 6360 (+6%) for 6-Hit
Assume +25% Haste Cap with both sets (you need +26% Gear to get this as we all know) and No other Haste effects
Ukonvasara Delay = 482 / 361 After Haste = 6.0 Seconds per Attack
3600 Seconds Per Hour = 600 Attacks Per Hour x (56:29:15) = 336+348+270 = 954 Swings Per Hour
::5-Hit::
Melee Damage = 623
Melee Damage per Hour = 594,342 per Hour
WS Frequency = 190 WS per Hour
WS Damage = 1,140,000 Damage per Hour (over a Million Damage per hour... so broken...)
Total Damage per Hour: 1,734,342 Damage Per Hour
::6-Hit::
Melee Damage = 644
Melee Damage per Hour = 614, 376 per Hour
WS Frequency = 153 WS per Hour
WS Damage = 973,080
Total Damage per Hour: 1,587,456 Damage per Hour
Difference: 8.46926384%
Sorry for the Mathletecism, but as you can see through this "Perfect Scenario" test, you can see that a 5-Hit's WS Frequency is Far too powerful to be undershot by a 6% increase to Critical Hit Damage. The only variable to this during an actual parse would be "Over-TPing" but I doubt that would be enough to cause more than 3% Data Flaw, much less 8.5%. Hell, Ill give you 5% lol but Im still not changing my Rose Strap+Tactical Mantle xD
= He who hesitates is lost = (dont remember who's quote this is but I like it)
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