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  1. #21
    Player Mordanthos's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    144
    Character
    Mordanthos
    World
    Phoenix
    Main Class
    WAR Lv 90
    RR/VV/Stout STR FTW, modify that WS, all Apoc gonna do is allow you to get up after you die from pwning face. You asked for good Ukko Atma set, RR/VV/Stout
    (0)

  2. #22
    Player Aurara's Avatar
    Join Date
    Jun 2011
    Posts
    227
    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    Quote Originally Posted by Mordanthos View Post
    RR/VV/Stout STR FTW, modify that WS, all Apoc gonna do is allow you to get up after you die from pwning face. You asked for good Ukko Atma set, RR/VV/Stout
    This is the wrong answer. Do not listen to this. RR/SS/Apoc for best dmg.
    (0)

  3. #23
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    I'm showing w/2+3marchers, haste, Hasso, 5crit merits, rcurrybun the following:

    lolRRVVStout:
    DPS: 636.650
    WS: 4178 (This is actually taken from the zerk down set, because this gimp atma combo actually requires gear changes with zerk up)

    RR/SS/Apoc:
    DPS: 801.864
    WS: 4654


    But at least I could get up faster
    (0)

  4. #24
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quite a big dps difference, yeah anyone who says VV or Stout is best is a total noob

    I played with a maschu war who used DA atma because she thought it was better than apoc...

    wut
    (0)

  5. #25
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Ryozen View Post
    You're speaking about your limitations, not the build's limitations.
    Actually now with the Crit hit Damage cap raised to 100%, 5hit is pretty bad compared to a good 6hit, but 5hit has always been pretty over rated
    (0)

  6. #26
    Player Ryozen's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Leonlionheart View Post
    Actually now with the Crit hit Damage cap raised to 100%, 5hit is pretty bad compared to a good 6hit, but 5hit has always been pretty over rated
    The two have no correlation.
    (0)

  7. #27
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Ryozen View Post
    The two have no correlation.
    Are you serious?

    Crit Damage cap increase is the reason why people don't go for 5hit anymore.
    (0)

  8. #28
    Player Ryozen's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Crit damage cap is why people now use RR/SS/Apoc.

    Gear for 5-hit vs 6-hit and which is ultimately better is another argument.
    (0)

  9. #29
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Ryozen View Post
    Crit damage cap is why people now use RR/SS/Apoc.

    Gear for 5-hit vs 6-hit and which is ultimately better is another argument.
    Gear for 5-hit includes 39 STP, you can only get 37 in gear which means you require VV (or moonshade).

    5-hit was better DPS before the update,

    6-hit is better now because you can use Adaman/Armada Hauberk + Claymore Grip to increase the effects of severely increased damage from crits

    Outside however 6-hit was always better.
    (0)

  10. #30
    Player Yandaime's Avatar
    Join Date
    Aug 2011
    Posts
    34
    Character
    Yandaime
    World
    Valefor
    Main Class
    BLM Lv 90
    Hello, Clocking in here for a moment (yay for my first post) I would just like to quickly say that I have not been playing very much lately so I was not aware that the Crit Damage Cap was raised from +50% to +100% and this will definitely have an impact on my Atmas and possibly some gear settups that I use However, I must protest against changing from my 5-Hit Settup to a 6-Hit Settup for only +6% Damage Increase since other than Ravager's Feet, WAR only gets Cavaros Mantle and Claymore Grip. And to prove this, I will illustrate a "Perfect Scenario" to eliminate most variables to see which set has the higher Damage Output of the two. All Variables Eliminated are only ones that are completely irrelevant to the test.

    Assume Ukonvasara
    Assume 100% Accuracy and 100% Critical Hit Rate
    Assume Base Critical Hit Damage is Fixed at 350
    Assume Atmas are Raised Ruins, Sanguine Scythe and Apocalypse
    Assume 29% Double Attack Rate and 15% Triple Attack Rate in Both the 5 and 6 Hit Builds (56:29:15)
    Assume that a Revolving Hit Cannot Occur with Ukko's Fury (No 5/4 or 6/5 Hits)
    Assume WS Damage on Ukko's Fury is fixed at 6000 for 5-Hit and 6360 (+6%) for 6-Hit
    Assume +25% Haste Cap with both sets (you need +26% Gear to get this as we all know) and No other Haste effects

    Ukonvasara Delay = 482 / 361 After Haste = 6.0 Seconds per Attack
    3600 Seconds Per Hour = 600 Attacks Per Hour x (56:29:15) = 336+348+270 = 954 Swings Per Hour

    ::5-Hit::
    Melee Damage = 623
    Melee Damage per Hour = 594,342 per Hour
    WS Frequency = 190 WS per Hour
    WS Damage = 1,140,000 Damage per Hour (over a Million Damage per hour... so broken...)
    Total Damage per Hour: 1,734,342 Damage Per Hour

    ::6-Hit::
    Melee Damage = 644
    Melee Damage per Hour = 614, 376 per Hour
    WS Frequency = 153 WS per Hour
    WS Damage = 973,080
    Total Damage per Hour: 1,587,456 Damage per Hour

    Difference: 8.46926384%

    Sorry for the Mathletecism, but as you can see through this "Perfect Scenario" test, you can see that a 5-Hit's WS Frequency is Far too powerful to be undershot by a 6% increase to Critical Hit Damage. The only variable to this during an actual parse would be "Over-TPing" but I doubt that would be enough to cause more than 3% Data Flaw, much less 8.5%. Hell, Ill give you 5% lol but Im still not changing my Rose Strap+Tactical Mantle xD
    (0)
    = He who hesitates is lost = (dont remember who's quote this is but I like it)

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