Originally Posted by
Kincard
I'm not looking for a fight man, I'm giving feedback just like you are, it just happens to be in opposition to you. Contrary to what you think I actually would like it a lot if they made shurikens useful and made some other lore-appropriate changes like smoke bombs or whatever. I'm trying to add to the conversation so you ask for the right adjustment instead of something that would be completely useless. A throwing stance and throwing traits will not be nearly enough- they need to completely revamp ranged attacks in the game, which would solve problems pertaining to RNGs, CORs, SAM bows, and throwing.
Nah, you clearly stated in your previous post that throwing, aka shurikens could not work. "No, making throwing any sort of emphasis for Ninja at this point is a bad idea." Also, you may or may not be looking for a fight; the reason why I think you are? This thread is about a rehaul to throwing; you clearly stated that throwing would need a revamp.
There's no way it was outdoing your katanas at level 99. You could be completely naked with level 99 katanas and you still would've done more damage than in the best nuking gear. I'm not even joking.
Never said nuking out dd katanas, you stated "By that logic elemental ninjutsu should be amazing because they completely wreck everything when you first get them at level 40." Then you back-peddled and admitted that nin nuking was pretty good at 99 pre-delve (Abyssea nin nuking is still insane).
At level 40, yes. I don't know how the ninjutsu skill patch changes things but back when I was actually leveling NIN was only good until maybe somewhere in the 50s and then it stopped being useful. After the skill patch it was still bad at 99, it is still bad at 119. If they put magic damage+ on katanas like they do with BLU sword it might have a niche use but as it is I can do more elemental damage just by subbing RUN. I did not backpedal anywhere, I don't think you know what the word means.
See above; nin nuking is still powerful;in abyssea, but nonetheless it has uses post 40.
You're not getting it, I don't dislike throwing in any way (there's no reason for me to "dislike" a game feature, I'm just stating objective facts about how the game works), it's that the game is objectively structured from a mechanics standpoint to disadvantage ranged attacks. They tried to fix that by greatly reducing the after-shot delay which helped, but it still wasn't enough to make RNG anything other than better at what it was already good at. It still wasn't really competitive in straight damage compared to actual melee DPS. If they couldn't fix it for RNGs, why would you want them to add this feature for NINs when it'd serve no real tactical purpose? Again, the sweet spot range for throwing is melee range, so it's not like you'd even get that tactical advantage if you were to start throwing on NIN.
Again; you clearly stated that any emphasis on throwing is a bad idea. Also, whose to say that they will not revamp how nin operates? For instance; in the stance, the innin behind penalty is removed and further distance equates to more dmg; for this stance only.
I gave reasons why they wouldn't work unless they are extreme changes, and you don't seem to want to rebut them or just don't understand why that's a huge problem. They would need to give Ninja ranged buffs that are something like 3 times better than what RNG, the premiere ranged job, for Shuriken to be in any way useful. This is like asking them to give NIN stronger MAB and MBB traits than BLM and give them better magic damage weapons- it's not in any way realistic.
I did 5k+ nukes in abyssea pre-delve (Futae); my casting time was also shorter than a blm and I received no complaints. Rapid NI spells also rack up as opposed to slowly casting a blm spell; ever wonder why you seen blms casting tier 1 spells recently? That is how NI spells were in abyssea (And abyssea was akin to delve at the time).
You mean those levels where barely any haste gear exists?
Nope; even at 99 shurikens were strong; and I was only using Fumas. like i said, the only thing missing were JAs, WS, and traits. Sange crits 2.8kish in bird pts pre-delve. Having the innin penalty removed under this stance and a lower sange recast would equate to massive damage.
Again, the problem is that using the suggestions you have made, they would need to be ridiculously exaggerated changes for them to mean anything. If at some point they decide that they want to completely revamp how ranged attacks work, great...but they haven't done it for 12 years, and since Matsui's been up they've been pretty good about trying to rebalance the major broken aspects of the game, and something as big as a ranged attack adjustment has never been mentioned a single time. In case you're wondering what I mean by the adjustment, it would mean making ranged attack another type of autoattack, so it wouldn't be overly reliant on players doing something monotonous to be good and it would assumedly eliminate that annoying aftershot delay.
There was no pet food for 12 years, despite bst wondering about it, but behold! It comes next update. Also, a revamp is what we are asking for. Throwing stance; there is no throwing stance in-game therefore it would need to be implemented, hence revamp throwing.
That sort of thing is what you should be asking for if you want shurikens to be fixed, and not things like a throwing stance and triple throw. You don't ask for a cherry if you don't have ice cream.
That is your opinion, this thread is about a throwing stance. The OP asked for a stance, not an auto-attack.
As to why I'm in this thread, I'm giving feedback as to why it's a bad suggestion. It would be a complete waste of dev time and fix NIN in absolutely no way whatsoever. Unfortunately from a realistic view job changes are a zero-sum game. I don't want the devs to think that this would actually be a good idea unless they're prepared to add things on the magnitude I suggested.
That is your opinion; you are entitled to it. But all of your suggestion are great, right? Which is why your post had 1 like and the OP's had six? Six ppl want throwing, one does not. Never said you could not post here btw.
My posts are the most objective in the entire thread because they actually talk about game mechanics instead of simply what I feel like would be cool.
And yet; we still want throwing, but yes, your statistics were real pretty. The range attack stance will be a revamp to throwing; which includes game mechanics. You also mentioned things we are aware of which is why we want a revamp.
As for SAMs using their bows, I can see something like that happening, but the ranged stance would be unnecessary for that. Almost the only time SAMs use their bow is during WSs because Namas Arrow's enmity effect is great. If they're ever taken over RNGs in ranged fights its only because someone can't find any.
Not really; seen sams murder delve with range ws. There is more than one way to skin a cat; so what if rngs are more proficient than sams in the range department; we want versatility. I want my friend to come to an event; damn no rng? Np, nin can do this aswell.
Before you mention throwing WS, it's been stated multiple times that they can't do it from a system standpoint. If they have fixed this it might be somewhat interesting to have lots of new WS to play wth, I suppose, but it'd only get used in the same way SAMs use Namas Arrow- they'd never just free fire the ranged weapon, it'd be get TP with your katanas and then fire a shuriken WS. That would actually fit into the current framework of the game.
This I can agree with, to an extent. The purpose of this thread is for a throwing stance; however, personally, I just want to use shurikens again and this is how I functioned as a shuriken ninja. I always thought; damn, my shurikens are much stronger than my katanas. I could get with this personally. However, I do not see why a throwing ws cannot be implemeted. It is a ranged ws........
Again, ask for shurikens if you want, but you should be asking for a total ranged attack overhauls and not for them to add things that wouldn't help at all.