The Double CP Campaign has driven me to try and get some job points on Bard for the next update. I don't need songs when I'm playing BRD, so I called out Cherukiki and two DDs. Unfortunately, this exposed me to the horribleness that are Trust DDs. I am only killing ~Level 108 monsters, but I still do more than 10 times as much damage as the NPCs... on bard.
My conditions for this are:
* /checkparam reports I my average iLevel is 119
* The Trusts have capped hit rate
* The Trusts also get Victory March/Advancing March/Valor Minuet III/Mage's Ballad III/Haste Samba
If the NPCs were players, there would be no excuse for this kind of performance gap given the above information. The problem seems to be that they basically hit for 1/3 as much as me. I don't know if it's an attack issue or a base damage issue, but I suspect it's base damage.
Suggestions:
* Give NPCs Equipment Haste that matches their iLevel. - I know that gear slots have some kind of default Haste value now based on iLevel, so just sum that up and apply it to NPCs.
* Increase NPC base damage. - NPCs hit for 1/3 as much as players. You could double their damage and still not risk displacing players.
There would still be a massive DPS difference (between BRD/DNC and melee NPCs) after making these changes, but it will be a little less massive.