Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 141
  1. #71
    Player
    Join Date
    Nov 2011
    Posts
    21
    Quote Originally Posted by Camate View Post
    Also, we’ve set enemies for certain content to be strong against hand-to-hand attacks, breath attacks (including attacks coming from Formless Strikes), as well as enemies where magic attacks are efficient, in order to have more variety of damage dealing jobs. We’ll continue to make these type of adjustments moving forward.
    Where does this leave Puppetmaster? Our damage capabilities arent at MNK levels and our hand-to-hand attacks are being punished like this. This change is shortsighted and on High level content not a solution. Big reason MNK is popular is their enormous HP pool combined with their defensive capabilities. Other DD are less welcome to these events due to the almost oneshot nature of certain enemy moves. It feels like the development team isntt watching how people play this game.

    Also will the June weaponskill changes also include Automaton weaponskills? Current damage on these is still stuck in pre-ilvl times. The damage output is way too low.
    (17)

  2. #72
    Player
    Join Date
    Mar 2011
    Posts
    87
    Quote Originally Posted by Camate View Post
    Greetings,

    We’ve been seeing comments that a lot of shouts made in-game for certain content are mainly looking to recruit monks, and there have been requests to make it so other damage dealing jobs can compete with monk.

    During the recent Freshly Picked Vana’diel, Matsui mentioned that the stats for just about every weapon skill would be revamped in the June version update.

    In addition to this, we’ll also be making adjustments to the calculations for how TP is gained, and with this, the aspect where there would be advantages and disadvantages depending on the value of a weapon’s delay will be lessened.

    With these adjustments, the gap between the damage over time for each damage dealing job will become smaller.

    Also, we’ve set enemies for certain content to be strong against hand-to-hand attacks, breath attacks (including attacks coming from Formless Strikes), as well as enemies where magic attacks are efficient, in order to have more variety of damage dealing jobs. We’ll continue to make these type of adjustments moving forward.
    What about Bloodpacts? Melee DDs can do a weapon skill for equal or more damage than my BPs every 3-10 seconds and they don't have to use MP to do it.
    Can we get a change to avatars, and all pets while you're at it?
    (9)

  3. #73
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    And (yet again) I just want the removal of the minimum player requirements for mission and quest fights and Campaign ops. orz
    (3)

  4. #74
    Player Darwena's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    148
    Character
    Darwena
    World
    Carbuncle
    Main Class
    NIN Lv 99
    Not sure the DD aspect of MNK Is why they are in demand but more the HUGE HP POOL they have. Lot of ppl mention this but seem dev's think it's the DD part... That sad...
    (12)

    If it bleeds, I can kill it.
    If it doesn't bleeds...
    I can probably kill it too.

  5. #75
    Player Archi's Avatar
    Join Date
    Sep 2011
    Posts
    25
    Character
    Archi
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Also, we’ve set enemies for certain content to be strong against hand-to-hand attacks, breath attacks (including attacks coming from Formless Strikes), as well as enemies where magic attacks are efficient, in order to have more variety of damage dealing jobs. We’ll continue to make these type of adjustments moving forward.
    If it's possible make the enemies have random resistance, so they cannot planning to bring certain job only and make the opportunity to bring more dps (including black mage) into high lvl content, so they just not skip 1-3 boss that have resist hand to hand / formless strike and still bring mnk party for other NM
    (3)

  6. #76
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Gannon View Post
    I don't think you guys seem to get why MNK is always sought out for events....
    yeah we do
    (0)

  7. #77
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    He meant the devs pred. Lol
    (8)

  8. #78
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    It's really not just MNK that is seeing the love right now, but there are only a few.

    MNK WHM BRD COR RNG THF (but only a very well-geared one and generally Mandau only) SCH BLM and PLD are just about the only jobs that you'll ever see anyone shouting for on current events.

    9/22, not bad going, SE!
    (2)

  9. #79
    Quote Originally Posted by Camate View Post
    We’ve been seeing comments that a lot of shouts made in-game for certain content are mainly looking to recruit monks, and there have been requests to make it so other damage dealing jobs can compete with monk.
    The dev team must be completely blind if they somehow missed the complaints about RNG as well. And on the topic of job balance, WHM is the only viable healer and BRD is the only crucial buffer. Fix all of this, and do not take your time.

    Quote Originally Posted by Camate View Post
    With these adjustments, the gap between the damage over time for each damage dealing job will become smaller.

    Also, we’ve set enemies for certain content to be strong against hand-to-hand attacks, breath attacks (including attacks coming from Formless Strikes), as well as enemies where magic attacks are efficient, in order to have more variety of damage dealing jobs. We’ll continue to make these type of adjustments moving forward.
    If by "smaller gap" you mean jobs like NIN and BLU will now deal 75% of a MNK/RNG's damage as opposed to 50%, then you might as well not bother. You don't understand your end-game playerbase at all.

    As for nukers, unless each tier V nuke does 20k damage and doesn't immediately put you at the top of the enmity list, no one will ever invite nukers to DD in serious content. Their damage cannot hold a candle to super-buffed melee damage. This is in conjunction with the fact that melee DD with no concept of enmity control can tank a bit with PDT gear, shadows, or high HP, but a mage that somehow pulls hate will die. Furthermore, even a very geared and "refreshed" BLM/GEO/RDM/SCH constantly throwing tier IV-V nukes will run out of MP long before a melee DD runs out of TP (i.e. never). Another is the problem of Magic Acc. There is currently not enough M.Acc gear in the game to let nukers land nukes in D/VD content. If SE implements enough Mag.Acc gear, there is still the problem of not having sufficient MAB on anything except your staff/club. GEO/COR/SMN have M.Acc buffs, but we all know their buffs are nothing compared to BRD, so the status quo will not change for small group content.

    There are so many problems with nukers atm that SE cannot possibly expect to solve anything by making a few enemies weak to magic. If this change does go through and is not totally botched, at best a single nuker will be brought to counter an NM in much the same way a THF was brought for the singular purpose of building TH every minute when SA was up. It will be the sh*ttiest gameplay ever, perhaps even worse than not getting invited at all.
    (6)

  10. #80
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Mefuki View Post
    I sincerely hope this means a wider array of possible tactics and counters. You mentioned making some things strong to "breath attacks" but we still don't have anything that's WEAK to breath spells. Again, this is a matter of making all spells and abilities have their use and, right now, breath spells don't.
    Yeah, what the heck, breath attacks are useless ATM. How about you make breath attacks useful before you nerf them? The solution to the MNK problem is to BUFF other jobs, not nerf stuff. If you nerf hand to hand damage then PUP will be even worse off...
    (9)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast