Originally Posted by
BurnNotice
Hello Dev Team,
There are somethings I would like to be addressed and added to May's Version Update:
Availability of Alexandrites:
I can understand incorporating a stipulation of 30,000 alexandrites to makes this a challenge, but with today's method of acquiring is extremely time consuming. I would like to see more ways for us to collect more alexandrites in a reasonable, timely manner. Whether if its increasing the drop amount or incorporating a weakness system like dynamis/abyssea/VWs so we can collect from each monster we fight.
Availability of Heavy Metal Plates:
I do see an increase in single HMPs from VWs. Which is a start in the right direction. However, I would like to see it where we don't have to rely too much on VW NMs. See if you can incorporate single HMPs on NMs such as Glavoid, Kukulkan, Cirein-croin, Amphitrite, ect. Design it where the drop rate percentage would vary on the difficulty of the NMs with the maximum drop up to 3. That way, it will still require work.
Salvage II Plans availability:
I know this hasn't come up often, but the Plan drop availability is way to low given that we are only allow to enter Salvage once a day. If lucky, a person can collect up to 6 plans per run. But the requirement to upgrade equipment is 40 or 50 plans per piece. That is very time consuming. Please consider increasing the availability of plans per run. Granted I know we are in the age of ilvl 119 armor, I but I will assume one day Salvage armor will be afforded the same privilege of being 119 if it already met the lvl 99 criteria.
Dancer Job abilities:
I think it's time to add Job Abilities like Sensual Dance, Thorned Stance, and any other useful JAs.
That is a just a small request I am leaving and I want to open the floor to everyone that want to see some significant changes or additions to the next version update.