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  1. #1
    Player Babygyrl's Avatar
    Join Date
    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99

    Make CAMPAIGN* better (sorry bad spelling)

    Make Campaign Better

    Ever since introducing Abyessa into the mix you guys inadvertently Killed campaign.. I personally Still enjoy campaign for the most part.. but there a lot of things can make it better.

    First and foremost: Make it like BASTION:
    I hate doing a battle for an hr to finally get my 5k exp reward.. We should get exp and notes after every KILL like bastion. Battles also need to be Shorter (i e 20 mins TOPS) and more frequent.

    Secondly: Beating a Wall for an hr is pointless and BORING: All our zones in campaign are pretty much all under beast control now because no one does it anymore. When trying to actually do and enjoy campaign its really annoying to sit and just beat on the wall for an hr to get 50 exp.. I understand why you guys gimped it in the beginning but abyssea took leeching to a Entirely new level.. GOOD exp needs to be given if we are going to waste time beating these walls.. I would like to see the "fighting the fortifications" some how removed entirely.. but if not we need good exp for it. As well as the entire battle being an hr long doing nothing but beating this wall in hopes mobs show up but none do..

    Third: When the zones are under beast control the mobs "spawn on top of us" they should not be spawning right on top of us as we are wasting time beating the walls waiting for them to show up. Then we all get instantly killed.. Frankly if the zone is under beast control mobs should always be there from the beginning of the battle not waiting around for 20 mins for them to "spawn"...

    I think these changes would make campaign much more appealing again to the majority of players..
    (18)
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  2. #2
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    i hope the next major update change something in campaign too.

    and yes, when a zone is under bst control, pop the monster always and asap as the battle starts.
    (3)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  3. #3
    Player Wade's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    102
    Character
    Jerritt
    World
    Ragnarok
    Main Class
    RDM Lv 23
    I would like to see an improvement to campaign as well. Although I think if the mobs own the area and are there from the beginning, then we wouldn't be able to beat on the fort in an attempt to take control. However I do agree them spawning on top of us kind of sucks, perhaps they could spawn a little further away or change the fort attack points to be in back and have them spawn in front or something.
    (3)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    146
    Quote Originally Posted by Babygyrl View Post
    Make Campaign Better

    Ever since introducing Abyessa into the mix you guys inadvertently Killed campaign.. I personally Still enjoy campaign for the most part.. but there a lot of things can make it better.

    First and foremost: Make it like BASTION:
    I hate doing a battle for an hr to finally get my 5k exp reward.. We should get exp and notes after every KILL like bastion. Battles also need to be Shorter (i e 20 mins TOPS) and more frequent.

    Secondly: Beating a Wall for an hr is pointless and BORING: All our zones in campaign are pretty much all under beast control now because no one does it anymore. When trying to actually do and enjoy campaign its really annoying to sit and just beat on the wall for an hr to get 50 exp.. I understand why you guys gimped it in the beginning but abyssea took leeching to a Entirely new level.. GOOD exp needs to be given if we are going to waste time beating these walls.. I would like to see the "fighting the fortifications" some how removed entirely.. but if not we need good exp for it. As well as the entire battle being an hr long doing nothing but beating this wall in hopes mobs show up but none do..

    Third: When the zones are under beast control the mobs "spawn on top of us" they should not be spawning right on top of us as we are wasting time beating the walls waiting for them to show up. Then we all get instantly killed.. Frankly if the zone is under beast control mobs should always be there from the beginning of the battle not waiting around for 20 mins for them to "spawn"...

    I think these changes would make campaign much more appealing again to the majority of players..
    I agree 100% but i think they even need to do more to save campaign. Better reward/incentive so it can compete the abbyssea on more even grounds. More currency dropping might be a start (instead of the odd 1 piece ya get most times and then ya have 20 plus ppl lottin for it.) It makes sense that, in the past, a beastman army would have more of this loot (if not then they're very underpaid and should turn back on their masters >.>) Since they're makin dynamis easier to farm for everyone I don't see this is ruining game balance in any way. You might get some elitist players complain that "now everyones gunna have a relic...boo hoo) but they'll always find something to complain about. It's about time the people that put in the hard work to get other people their relics get rewarded. Anyways, thats my 2 cents for what its worth.
    (6)

  5. #5
    Player Babygyrl's Avatar
    Join Date
    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Auredant View Post
    I agree 100% but i think they even need to do more to save campaign. Better reward/incentive so it can compete the abbyssea on more even grounds. More currency dropping might be a start (instead of the odd 1 piece ya get most times and then ya have 20 plus ppl lottin for it.) It makes sense that, in the past, a beastman army would have more of this loot (if not then they're very underpaid and should turn back on their masters >.>) Since they're makin dynamis easier to farm for everyone I don't see this is ruining game balance in any way. You might get some elitist players complain that "now everyones gunna have a relic...boo hoo) but they'll always find something to complain about. It's about time the people that put in the hard work to get other people their relics get rewarded. Anyways, thats my 2 cents for what its worth.
    So true! these would be great changes too!
    (3)
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  6. #6
    Player BorkBorkBork's Avatar
    Join Date
    Apr 2011
    Posts
    69
    Getting Skill ups like prenerf CB would be enough to make some people do it again. As it stands now unless you need something like Rosestrap for a Xhit build there's no reason to put up with it.
    (5)

  7. #7
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    They should add Lv90 notes weapons that let have Sigil:Campaign WS instaed of Campaign:Campaign WS

    Also add Weapons for each Weapon Class instead of this gimpy 2 swords and a staff. there IS at least 1 Campaign NPC weaponskill for every weapon except crossbow katana and great katana... hop to it dudes XD
    (3)

  8. #8
    Player KigenAngelios's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Angelios
    World
    Carbuncle
    Main Class
    SMN Lv 90
    Don't forget campaign should also provide skill ups!
    (6)

  9. #9
    Player Lordthom's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Olmang
    World
    Sylph
    Main Class
    THF Lv 90
    I think they should add WoE coins to the loot pool. Would make campaign worth doing but wouldn't be able to get coins fast enough to make WoE obsolete, just give an alternative to the people that leach WoE now.
    (7)

  10. #10
    Player Miiyo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    1. Better rewards that drop at the end of battle. No matter what, people will flock to any event that has worthwhile rewards.
    2. Random HNM's that spawn when an entire enemy hoard is defeated in a certain amount of time. The HNM triggers rare loot for the lot pool. By having the "defeated in a certain amount of time," you don't have to worry about being raped by this guy if there's only 3 people participating.
    3. Updated gear at the home nations. We're level 90 atm. Nuff said.
    4. Wall battles should change. If you win a wall battle, you take over the area.
    (Wall battle starts - mobs come when wall is 50% - if mobs are destroyed wall battle resumes - mobs come 30% - if mobs are destroyed wall battle resumes til depleted - area is then under control of the victors of the wall battle)
    5. Have the Campaign-only WS unlockable(to be used any time) by purchasing for... let's sayyyy... 300k allied notes.
    (8)
    Last edited by Miiyo; 04-14-2011 at 09:45 PM.
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

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