Hello Camate,
Can you ask if they plan on this being this year? The development shouldn't consider waiting 1 to 2 years as an acceptable time for implementation. Also, would they even consider the avatar favor being applied to the avatar itself?
Hello Camate,
Can you ask if they plan on this being this year? The development shouldn't consider waiting 1 to 2 years as an acceptable time for implementation. Also, would they even consider the avatar favor being applied to the avatar itself?
Could you also have the dev team look into better favors for Ifrit, Leviathan, and Fenrir? Double Attack isn't something that people want for a favor. With most Party build having ranged fights that isn't useful. Nor is Magic Evasion or Magic Accuracy. Most end-game gear has Magic Def. and Acc already on them and in general doesn't help the overall party. As a SMN, even if I sub a job with offensive spells, they'll never be worth the use in combat except to proc something in dynamis. And the Magic Evasion in most cases doesn't matter because the mobs magic is going to hit regardless. As I've posted previously, the The Crit. Att Boost and Cure Potency+ would be something that actually helped a party. I can understand if you don't want to give regain, but something need to be done to warrant the place for SMN in party content.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
Compare that to the grand scheme: How often are you asked for it? You may like it, but it's still not useful to a Non Melee party. In most set-ups you'll have a MNK, but that's usually it. You'll have RNG, or COR, sometimes both. Are they going to use that buff? No. Is a WHM, BLM, or SCH? Nope. It's be be great if we could have Rage Favors and Ward Favors then the Double Attack could be an option, but these are support abilities, and need to be something that actually supports.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
Yeah, man. Who could possibly have a use for 23% Double Attack, +11% attack from Warcry, and 45 damage/hit Enfire in a meleeburn? I wish they would give Ifrit a favor that's useful for Rangers and Black Mages instead.
Holy crap, the worst part of SMN is the summoners. In the future, try to avoid doubling down on stupid.
So how often are you in those melee-burns? How often do people use enfire over Haste Samba(A weak enfire at that)? The only one doubling down on stupid is you. As a BRD, you should know very well, out of all the songs you have, which ones people actually ask for. Double Attack is nice, but only in select situations. a Boost to Critical hit DMG would benefit both Melee and Ranged fighters.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
Since when was Ifrit's enfire weak? It's the strongest AoE-able en-spell effect available... Or are you attempting to state that the en-spell damage doesn't counter the overall boost in damage from extra haste samba (assuming you have someone who can even use Haste Samba...)?
As for not being called on to use it ever? Take a look at Favor's ridiculous restrictions for your answer there - the reason why this thread was started to even begin with. It starts off weak, takes times to build, and then resets any time you change avatars or even use a BP. It takes so long to build back up that it can't even be back at full strength before you can even be using your next BP. The reality is that its almost never even at 23% double attack.
Exactly, most the time the effects are never at full. I was just in a party, 3 out of the 6 had DNC subbed. So yes, most of them can use Haste Samba. And also, Enfire with +45 is nice, but that's IF the monsters aren't resistance to it. You people as so narrow sighted that you can't see the bigger picture of things. Enfire gives a boost to DMG up to 45, why don't the other avatars have a similar ability? Why is it that Endrain and Enaspir are so weak in comparison? Why can't we break up the abilities of Heavenward Howl to give Endrain, and give Diablos an Enaspir ability (Seeing how his favor restores MP) Most Melees have Double Attack, or even Triple Attack on some gear piece. I'm not saying that Double Attack is bad, It just doesn't help the party as a whole. When you go to a party, most Melees ask for a boost to ACC, they don't ask for Double Attack. The party can benefit from an Evasion, Defense, Magic Defense, Magic Attack, Regen, and Refresh bonus. And Rather than fighting over semantic, why not offer better solutions. I've already stated some myself: with things such as the Stay command like BST has, or an Avatar's Fury, as well as the Avatar's Favor. Think outside the box, people
Last edited by Zeargi; 04-13-2014 at 12:38 AM.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
I'm on Mokeil's Side on this one. the Double Attack Favor is awesome in right situations, and if we really get the suggested Favor adjustment, Camate mentioned, this will make us really a viable buffer for melee setups like MNKx3 in Delve not to mention that we might be able to normally BP. As mokeil said the only reason we do not use Favor are the ridiculous restrictions placed on Avatar's Favor. Fixing Avatar's Favor the way Camate mentioned this, may be the way to fix Summoner as a viable Party Job and i'm really excited that we may get this adjustment finally.
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