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  1. #11
    Player PizzaTheHut's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    104
    PC limitations.
    (0)

  2. #12
    Player Yekyaa's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    18
    Character
    Yekyaa
    World
    Asura
    Main Class
    RDM Lv 99
    I could've sworn PS2 limitations were the fault of the 30fps cap considering most games on PS2 ran at 30fps. Also, pretty much all actions and animations are based around the 30fps timer. It's assumed you're running AT MAX 30fps, otherwise animations get glitchy by going too fast... aka speedhacking as the only way to get higher than 30fps is by using a PC and adjusting your system's time while you're playing.

    Please excuse yonder 'wall o text'
    (0)

  3. #13
    Player Stromgarde's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Stromgarde
    World
    Siren
    Main Class
    DRG Lv 99
    There is a workaround, it's just stupid. You can substitute non-special models for the ones that are causing problems, and there have even been certain player-released avatar models with the glow effects stripped out so that newer rigs didn't strobe out at 5 fps at certain points in, say, Dynamis-Windurst. This is not a viable alternative for confluxes, which have their own unique particle effect tied to their skeletons, and last I checked there were no fewer than 3 different identical-looking flavors (WoE, gateway to abyssea, and inside abyssea). This is not something we should have to take into our own hands, considering that any computer built in the last 4 years or so is going to have these problems.
    (0)

  4. #14
    Player K0D3R's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Coder
    World
    Valefor
    Main Class
    SAM Lv 90
    Quote Originally Posted by Yekyaa View Post
    I could've sworn PS2 limitations were the fault of the 30fps cap considering most games on PS2 ran at 30fps. Also, pretty much all actions and animations are based around the 30fps timer. It's assumed you're running AT MAX 30fps, otherwise animations get glitchy by going too fast... aka speedhacking as the only way to get higher than 30fps is by using a PC and adjusting your system's time while you're playing.

    Please excuse yonder 'wall o text'
    The 30 FPS Limit is there to keep faster machines from running the game too quickly. For instance if you were to install an old DOS game on a Windows XP machine, it would process the data much faster than was intended, which would make people run faster, essentially becoming a speed hack. While I can see the issues around the particle effects and crag crystals, all that should need to be done is a re-modeling or removal of some of the effects that are causing the bottle-neck, since they don't always display properly to begin with.
    (0)

  5. #15
    Player Kennocha's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Mikobiko
    World
    Asura
    Main Class
    WAR Lv 99
    The 30 fps is actually a ps2 limitation and game engine issue.

    PAL/NTSC both use 30 fps.
    The game engine uses 30fps for timing of events.

    If you have more than 30fps you run faster etc.
    (0)

  6. #16
    Player K0D3R's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Coder
    World
    Valefor
    Main Class
    SAM Lv 90
    event timers are not based off of visual timers
    (0)

  7. #17
    Player Stromgarde's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Stromgarde
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by K0D3R View Post
    event timers are not based off of visual timers
    What Kennocha said is, at least in part correct. Incorrect clock speeds can cause you to run faster, as crazy as that sounds.
    (0)

  8. #18
    Player Kennocha's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Mikobiko
    World
    Asura
    Main Class
    WAR Lv 99
    No but a lot of things are, like how fast you move, how fast some stuff is rendered etc.

    Proof of concept:

    Load the game and start walking around
    Use an overclocking program to increase your cpu speed
    Start walking again.

    You will find yourself moving faster than normal because of the timing. There was a project that got XI working at 60fps but never made its way out to us.
    (0)

  9. #19
    Player K0D3R's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Coder
    World
    Valefor
    Main Class
    SAM Lv 90
    Quote Originally Posted by K0D3R View Post
    The 30 FPS Limit is there to keep faster machines from running the game too quickly. For instance if you were to install an old DOS game on a Windows XP machine, it would process the data much faster than was intended, which would make people run faster, essentially becoming a speed hack.
    apparently it wasn't read.
    (0)

  10. #20
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    For whoever is wondering, I'm using ATI/AMD Catalyst 11.2 drivers with an ATI Radeon HD3850 and the slowdown for the maws is much less than when I used anything from 9.5 to 11.1

    Prior to switching to Catalyst 11.2 I got fairly decent results with Catalyst 9.4 drivers. Give it a shot if you have an ATI/AMD card.
    (0)

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