In large party play, the rate of WS between players is very high which removes one aspect of organized play, "Skillchain->Magic Burst" from the alliance. When alliances are loaded with melees/RNGs that are highly buffed, coordination is impossible because of WS overlap. By adding this coordination aspect back to the game, it can give magic damage jobs more tactical aspects of play.

Is it possible for the development team to add a function to the game that would disable players from skillchaining? For example by typing in "/skillchain off", the players' WS will not create a skillchain or interrupt another one. An example of where this exists in the game is "Spirits Within" which would could be used inbetween two WS without affecting a skillchain from occuring.

In an alliance battle, most players can disable skillchain damage except for 1-2 players that would coordinate skillchains. These 1-2 players can, with "/skillchain on", add a "Skillchain-Magic Burst" aspect back into the game that can be used as a viable strategy that magic damage jobs can utilize.